Kinda late answer, but we just make one entity manager and we put all units on one list, so manager controls the movement of all of them. Then we just split the list to parts so only few of those units are updating each frame. This way we save processing power to run the game more or less smoothly
Tomasz Jaworski
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Apocalypse Z0Z0: Post-Jam Balance Update comments · Replied to Flavv in Apocalypse Z0Z0: Post-Jam Balance Update comments
Thanks for Your feedback! We know that we have a lot of problems with balancing but we finished gameplay 4 minuts before a deadline. We know that cities are too big and its not quite nice to play around it. We gonna remaster this project to fix those miastakes, but stacking troops is still overpowered stratedy. You can check our discord where we will post dev logs so you will up to date on it!
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