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TomCatFort

2
Posts
A member registered Oct 11, 2020

Recent community posts

(1 edit)

I suggest deriving you stuff at least from Node2D.
Node2D extends CanvasItem with some useful stuff, like transforms, and it is the base node for most 2D stuff, except GUI.

While Godot can import SVG files, they are raterized into bitmaps or textures.
As far as I know it is not possible to directly render SVG images.

On the other hand, you can do custom 2D drawings:
https://docs.godotengine.org/en/stable/tutorials/2d/custom_drawing_in_2d.htm
You can find the list of 2D drawing functions here:
https://docs.godotengine.org/en/stable/classes/class_canvasitem.htm