I’ve dabbled in 2D vector graphics for games before with Java and Python. Some minimal poking at godot came up with Polygon2D but that seems extremely minimal, basically just colored and filled polygons. What if I want to have godot draw just the border of the polygon? Can I style the lines? What I want to make lasers out of lines that shift color and width from frame to frame?
Are there any good resources for making 2D vector graphics in godot?
As I fallback I can always draw my graphics in inkscape and export sprite sheets but I’ve always had a soft spot for games where the graphics are true line art drawn by the engine in real time.