Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

tomerorian

13
Posts
A member registered Oct 26, 2020

Creator of

Recent community posts

Nice concept! I would have enjoyed a shorter delay between shots and an increasing difficulty, otherwise really well done :)

Really creative idea! I really loved it.

We talked so you know, just add a key instead of a mouse and you have me :)

Very Nice. simple and fun

Fun concept! I would love a bit better control on the car, otherwise I enjoy it.

P.S If you flip yourself around the edge of the map in the right way the police will get to you but never arrest you. infinite score :)

I didn't get what I'm actually supposed to do

Great gameplay and amazing idea. 

Reading the description I though it would just be a music themed control platformer, but being able to combine the discs is genius. The sound fits perfectly and after a short while you can get the rhythm and actually make it do kind-of what you intend to.

Cool idea, love to see some local multiplayer games :)

It does need a lot of balancing. Player 2 is faster than player 1 and they can also just wait on a grave which makes this game un-win-able by Player 1 if Player 2 knows what they are doing.


** Loved the fact that Player 1 and 2 have different control types!

(1 edit)

Got stuck right on the start. Would be nice if it had a reset option

Very nice. I like the music and the game moves pretty much to the beat.

I found the isometric view hard to navigate with arrows, not sure if that was the intension or not.

Had some bugs/gameplay issues too with batteries not being pick-able since they floated out of my range or dying while standing on the ground after passing a vanishing tile.

All in all I had fun though :)

Cool concept. more weapons and enemies and some polishing and it could be a really fun game

Cool concept and I think the art fits the kind of game.

I would re-think the tiling randomizer, it felt a bit too random to me, I was mostly waiting to get parts I needed and getting thrown back while I didn't so I felt the amount of strategy I can apply was small while the main skill required was just selecting the best tile for the moment