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TomtheMagician21

17
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10
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A member registered Jul 16, 2021 · View creator page →

Creator of

Recent community posts

This is so cool I love how you can control both forwards and inverted player because of how you can do things step by step you should carry on development 👍

NO WAY!!! This is actually insane how cool and polished this game is well done I'm 1000% playing this.

Very cool and I like the realism how when the engine is off and you press forwards, you don't actually move forwards because the engine is off 👍

Yeah it's a really good approach because someone in the 4D miner server (Koulatko) has made a volumetric screen shader in Shadertoy and is currently making one in pure OpenGL I think, but yeah I think I might try more after my exams because I've got like a month left of focusing on them.

Oh nice, I'll send the discord link on the 4D miner discord so you guys could maybe help eachother or something and get some more members on yours because I do really like moena. I'll also probably join the sub too 👍.

I heard some noises when I flew over the blue ones but I'm not sure how to see what that did and yeah I'm actually getting the hang of flying pretty well and I use Tab like you said to see the top down view of the screen.

This game is really cool and I can't wait for each new update. The only thing is that I'm not really sure I know fully what I'm doing. For example, I can't seem to get a contract off the pending screen and I don't really know what they do. By the way do you think there will be a Discord Server / Subreddit because there's another game currently in development called 4D miner: https://discord.gg/s3dKsvBtPc and I really like your volumetric screen way of viewing things. Do you know if Virtual Reality could be implemented because I could test it on a Quest or maybe even have cross-eye parallax? Anyway, I hope this type of game becomes more popular in the future because I'd like to try and make something with a 3D volumetric screen like this but I currently have absolutely no clue how.

Wait what? does this still exist? I can't find the button you speak of.

Ooh ok thank you. I'm guessing the engine isn't public sadly but I'm still excited to see how the game develops. 👍

I have just downloaded the new version and I don't know how to start the game :( I'm stuck on the Contracts and Upgrades menu and I've got no clue what to do

This is a really cool game considering it's graphics are dots lol. But yeah I enjoy the challenge of trying to grasp the concept of all the different rotational manoeuvres and twirl (which is like roll but doesn't actually change the direction you are headed and keeps the up direction). The only thing is though, I'm not sure I know all the controls because I can't rotate the cube view by 90 degrees like you did in the video without rotating the aerostat, and I also can't change vehicle class. Maybe they are updates to come later but How will I know when a new version is out? Anyway, I'm looking forward to how this game progresses and I really like the volumetric screen. 👍

Epic

Lol OK so umm, I have no idea why the bowling pins work half the time but sure, and somehow you've managed to break the highlighting boxes when you can pick them up. Hmmm, we'll I'll just say when you grabbed multiple boxes at a time is a "feature" 👍

Yeah, did you go into the blue or the red machine? When the timer is red you have to go in the red and the blue has to be empty otherwise it would just appear for you. But thanks for the feedback.

This is so cool! You need more credit. Is there any way to be able to use this as an asset for my game I'm making? (I would obviously credit you and as far as I know I'm not going to sell the game, just a personal project) but I would pay you if you want if I do sell it. I'm just making it for fun really

Well, you don't need a button to spawn more boxes because you can just invert them to make more, also it's pretty hard to do it with multiple turnstiles, especially as I'm not full-time on it but hopefully I'm going to be optimising the teleport of the box to be on Update rather than FixedUpdate and also I'm gonna hopefully make a mobile version, even if it's just a test. 👍

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Thanks, I published the update in a rush so I'll try to investigate when I can