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This is a really cool game considering it's graphics are dots lol. But yeah I enjoy the challenge of trying to grasp the concept of all the different rotational manoeuvres and twirl (which is like roll but doesn't actually change the direction you are headed and keeps the up direction). The only thing is though, I'm not sure I know all the controls because I can't rotate the cube view by 90 degrees like you did in the video without rotating the aerostat, and I also can't change vehicle class. Maybe they are updates to come later but How will I know when a new version is out? Anyway, I'm looking forward to how this game progresses and I really like the volumetric screen. 👍

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"Tab" key will toggle the frontal and horizontal views. A list of key controls is in the 0.2 devlog. There's also a button for joystick/gamepad to toggle frontal/horizontal. You can also use right mouse button and drag the volume around, this works both in the full view and the nav window.

Other vehicle classes have not been added yet. 4d rotorcraft will be the hardest, both for me to make and also to play, so that will be added last. I'd like to add ground vehicles soon but also more gameplay (racing mechanics) and I need to do some code maintenance.

You should be getting emails within 24 hours after a devlog/update, just make sure it's enabled in your account settings.

Ooh ok thank you. I'm guessing the engine isn't public sadly but I'm still excited to see how the game develops. 👍