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Tom Wright

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A member registered Nov 03, 2019 · View creator page →

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Hi John. I just saw your note now or I'd have responded sooner. I hadn't thought to make any print-friendly versions, but now that you have me thinking about it, I can see what I can do. I write the RPGs myself, and then hire artists and layout designers from Fiverr, so it may be some time before I get back into Fiverr to get new designs. Thanks for the suggestion and the kind thoughts on the RPGs. Hope you have fun playing them.

Steal a rare and valuable car while jumping through different realities. Do you need a tool you don't have? Change dimensions. Are the cops on your tail? Change dimensions. Did you jump your car off a ramp but now there's a helicopter directly in your way? Change dimensions.

But watch out. Each time you change dimensions, there's a chance that the dimensional authorities will catch up with you. Keep one step ahead (or ideally, several steps ahead) and finish this one last job. Because there's always one last job.

Get Dimensional Criminals in PDF here.

screenshot of Dimensional Criminals RPG

Dimensional Criminals RPG JPG (use the above link to get the PDF version)
A sneaky rogue
Combat is noisy; sneaking around isn't.

Silence is Golden is a one-page RPG about sneaking around a crypt to get treasure. I had a good time running it for my group: we typically find ourselves in combat, but this time we tried our best to avoid it in favor of stealth.

We nearly lost, but we made it out in the nick of time, leaving an explosive mess behind us. Good times were had.

Hope you enjoy it.

Oh, I feel you. I haven't had a face-to-face RPG session since March. I've been playing a lot online, though. We moved our dedicated Sunday night games online, and then we have sporadic nights here and there that we get online and play. I prefer playing in person, for sure, but I'll take what I can get right now.

Thanks! Can't wait to hear what you think after playing.

AAUUGGHHH!

You're a mummy.

In this tabletop RPG, you and your friends must lift the curse of the mummy if you ever hope to return to the living. But there are plenty of obstacles in the way, least of which is that each curse is unique and will hold you back somehow.

The Mummy's Curse is set in modern-day Egypt, where you can travel on camels or taxis and where there's a hookah bar on every street.

An image of the full RPG is below, but you can get the PDF for free here: The Mummy's Curse

I have other rules-lite RPGs for you here: A bunch of one-shot RPGs

The Mummy's Curse - A One-Shot RPG

screenshot of The Mummy's Curse

May I suggest adding a blurb about color contrast with the background image?

When the image has many colors or has gradients, it can be difficult to read text in front of it. Say for instance you have black text, and your image is a bright white sky above a dark foreboding cave. If the image is static, people reading the text over the dark section of the image may have difficulty making out the text, whereas it will show plainly on the light part of the image.

There are ways around it, like giving your text a single-color background of its own in front of the image. But for the most part, I'd just want designers and developers to be mindful of the potential problem. Could solve a lot of headaches.

Thanks for this guide, it's pretty boss.

I searched and didn't find this topic previously posted.

It'd be nifty if I could filter jams by type, so if I'm looking for game jams for physical games, those will be the only jams that are displayed.