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Tomyatemo

85
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A member registered Jul 12, 2019 · View creator page →

Creator of

Recent community posts

thank you!!

Thank you! Just curious though, what about using a ps2 keyboard makes the game hard to play?

I don't know why the images are there, I don't remember putting them there a

Thank you so much!

I've participated in a couple of gamejams before and its always pretty fun. The more times you do it, the more you know what to prioritize.

Thank you! You can get the cartrige here: https://www.lexaloffle.com/bbs/?pid=140922#p

I recommend playing on casual on the miyoo mini because its a lot harder to be precise in the little dpad (I tested it). I find it more enjoyable that way.

Thank you! I'm glad you liked it!

Thank you!

Thank you so much!

I made a post with the code to the effect here https://tomyatemo.itch.io/touch-light/devlog/674460/how-to-make-the-bloom-effect.

Have fun!

Try moving diagonally!

Thank you!

Thank you for your feedback! I'm glad you liked it.

For the game being easier, that's the reason I implemented the casual difficulty option. Maybe I should have named the other one "challenge" instead of "intended". I may change it after the game jam ends.

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Hi! Thank you for your feedbadk!

I made moving fast the default and only told the player in level 15 about the slow down feature as I wanted them to not use it until then, because of what you described. I would remove it from the page's controls but I don't want to because of transparency.

Also yeah! Level 7 has a pretty smart solution in plain sight.

EDIT: Also for the floral patterns, I used to make and study tweetcarts on twitter. One of them had a very similar effect to this, but I couldn't find it (it was posted a couple of years ago).

Around 30-40 hours I think. I spent the first 10 hours working on a prototype I didn't ended up liking and started from scratch around day 3. I'm pretty happy with what I came up with on the days left.

thank you!

thank you!!

Thank you so much! I'm glad you liked it!

Thank you for playing! And yeah, moving diagonally helps saving water

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Pico8 uses the Lua programming language, personally I don't know a lot of languages similar to lua. The closest thing I can think of is python.

Thank you!

It's not that hard really, its very good for making simple ideas without advanced physics and stuff (you have to code those if you want to use them). Personally I love the restrictions.

Really cool game! I got enough money for the auto-attack upgrade just as my hand was getting tired from clicking. Perfect timing!

Thank you so much!

Thank you for the feedback! I thought of introducing the slow feature sooner, but I didn't want it to do it too soon as I didn't want players using it too much and making the game feel too long.

thank you!

thank you!

Thank you!

Thank you! Im glad you liked it

thank youu!

thank you so much!

Thank you!

Thank you so much! I got the idea of the floral patterns from a pico8 tweetcart I saw a couple years back that had a similar effect.

I couldn't find it though, twitter is horrible for finding stuff.

thank you!

thank you so much!

thank you!

THE SPRITES ARE SO CUUUUTE!! LOVE IT

Thank you so much for the feedback! I'm glad you enjoyed it!

Yep, maybe sometime on the weekend.

thank you!

Thank you for playing! I'm trying some stuff to help with the precision issue.

Really cool game! I love what you did with the vines.