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A jam submission

Touch LightView game page

Submitted by Tomyatemo (@tomyatemo) — 1 day, 48 minutes before the deadline
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Touch Light's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#1004.0004.000
Artistic Style#1094.0004.000
Cleverness#4013.5003.500
Theme#4153.5003.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Very fun to play. I got caught up with it for a moment, trying to beat one of the harder levels. Definitely want to see more from you and this game
  • I had a lot of fun with this one! Also really enjoyed the the beat that would come in when I'd complete a level *bobs head to beat* My only feedback would be in how Level 12's new puzzle mechanic is introduced. Both level 7 and 12 introduce new mechanics, but the way that 7 handles it is much better. In level 7, the addition of the kinked rod/stick gives the player visual feedback that something is different and that new tactics need to be implemented. Level 12, however, is a different story. The new mechanic here is invisible. I spent a while on this level trying to figure out how to beat it utilizing previously-learned skills. It wasn't until I accidentally pressed down+right (diagonal) at the start did I realize I could dig under the starting position. After collecting all the water in lvl 12, I was able to loop under the starting position to get around myself and reach the end. However, I'm not even sure if this is the intended solution because through this new strategy, I'm able to go completely outside of the map if I wiggle down and right enough. So, not sure if a bug, or if it's the intended solution. Other than that, it was really fun!

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
You play as a plant that needs to exit a cave!

Use the arrow keys to move, and navigate the cave. Moving consumes water though, and when you run out of water you can't move anymore.

If you get stuck, you can always reset a level with X.

Have fun!

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
I did the game design document after the game was already done because I didn't read the instructions properly before I started development.

I'm really sorry for this.

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Comments

Viewing comments 37 to 18 of 37 · Next page · Last page
Submitted(+1)

Incredible job, I couldn't see this game made in anything other than PICO-8. The aesthetic, the adaptive music, the simple but charming gameplay, the blooming animation when you reach the light... everything just comes together so nicely!

Submitted(+1)

Simple main mechanic and great execution! The level ending animations are very satisfying. After 10 levels I got a little bored though, but very impressive submission! Congrats.

Submitted(+1)

Cute, simple and fun!

Its not too challenging, very relaxing, and theres something captivating about watching the plants bloom after beating a level.

Submitted(+1)

Wow, this game is awesome. Some of the levels are really challenging - I wish I knew you could hold Z to move slow earlier. Great work!

Submitted

This is a fantastic submission. I played and beat the last level. The visual effects and music played at the end of each level was an awesome treat. I did discover that you could go 'out of bounds' if you moved into the starting red pixels, I don't think it was intentional, but it wasn't too useful. I was hoping there was a way to clear the levels without navigating the maze xD Thank you for making this!

Submitted

Simple game but very effective. The animation at the end of each level is great. I liked that you could select difficulty at the start but I was not a huge fan of the (nearly?) pixel-perfect level. Great job!

Submitted

Easily my favorite game of the jam that I've played thus far. This was awesome start to finish.

And I love, love, LOVE that you were clear upfront about what the intended difficulty option was, then stated what the intention of the others were. I think that kind of transparency on game difficulty is so refreshing.

Submitted

Still thinking about how good this game is. Dang

Submitted

Definitely thought this would be a jam-winner. But still congrats so much on the feedback. This was so rad, and I'm excited to both play it again and play more of your stuff in the future!

Submitted(+1)

I really like how simple this game is, and it is really beautiful. It has inspired me to look into the PICO-8 environment. :O

Submitted

Saaaaaaaame

The original Celeste (made for a gamejam) was also a PICO-8 game!

Submitted(+1)

Loved the game. Art style, level design, mechanics, fantastic music really good one. Last two levels is a bit too hard for me but finished it nonetheless. Loved to see more.  

Submitted(+1)

Brilliant!

Submitted(+1)

Like the visual style on this very much! Very nicely executed!

Submitted(+1)

This is a great game! The visuals, music, its all good here! Great job!!

Submitted(+1)

Ooooh, such cool and nice game!

Submitted(+1)

Wow this game is super interesting. Really pretty aesthetics. Games cathartic. It gets challenging for sure. 

Submitted

Yooo I really like this game :3
The simple and polished graphics really fit the deal, and when the plant BLOOMS! Woah, I really want the pico8 code for that effect lmao
The snake-like puzzles are challenging (and can be frustrating at times x3), the puzzle design is well strcutured and follows a nice learning curve - just a solid enjoyable game :3
Congratulations on your entry~ 🌻✨

Developer

Thank you so much!

I made a post with the code to the effect here https://tomyatemo.itch.io/touch-light/devlog/674460/how-to-make-the-bloom-effect.

Have fun!

Submitted(+1)

That level 16 was tough. My wrist hurts from trying to make those pixel perfect moves. I liked the aesthetic and the music and the objective of the game. Great Job!

Submitted

I spent at least 5 minutes refreshing my browser tab to see if your floral generation was random or if I was going crazy - seriously well done with the animation there. Really neat level designs as well, they had me puzzled in some spots for sure. Possibly the most unique adaptation I've seen on a Snake game!

Submitted(+1)

This was a lovely game. I liked the aesthetic of it a lot and the music was such a banger. It feels SO great to finish a level, to see everything bloom and to hear. Some criticism I have for the game is: if you move diagonally you consume the same amount of water as moving straight. At first it felt a bit like an exploit, but I noticed later on that it was intentional, as some levels couldn't be completed without doing that. The whole diagonal movement is actually a very nice mechanic, making you feel smart for using it. 

For example, the execution for the 'vine' elements which appear in later levels (the lines with one pixel to the left or to the right which allow only diagonal movement through them) is wonderful. However, especially for the level that introduces them, I would make the movement area a little smaller. I found myself restarting a few times, trying to uncover some mystical mechanic if I filled the space before the vine, when actually, what I was supposed to do was to simply go through it. If the level had been tighter I would've found that much easier. While trying to wiggle around that level I found that you could go back underground from where you start from. That could also be a cute mechanic, to have a bunch of open soil spots through which you could go. 

The last thing I felt like it could be improved was the difficulty. This might be unexpected, but I'd make the game easier. Having just a bit more water so you can go faster through the level without worrying too much about perfect pixel precision would be great and would probably eliminate the need for a slow mode. The game feels great when you can be fast.

Thanks a lot for making this game. That was quite a long review, but despite some criticism I had, I actually enjoyed it quite a lot and I'd love to see it bigger and better!

Developer(+1)

Thank you for your feedback! I'm glad you liked it.

For the game being easier, that's the reason I implemented the casual difficulty option. Maybe I should have named the other one "challenge" instead of "intended". I may change it after the game jam ends.

Submitted(+1)

I loved the music and vibes this game has, and I liked some of the choices I had to make to make tight corners, but after a while it felt a bit like a solved puzzle, and I was just inputting the most optimal commands. It might be a different vibe with slow mode inaccessible, as you'd have to perform each growth carefully. It's still a lot of fun, just a bit not for me.

Submitted(+1)

Very nice and chill puzzle game. Loved the flowering at the end of the levels makes it feel super polished. Great work, keep it up!

(also, did moving diagonally save water? because in pixels it’s the same as 2 straight lines but it seemed to work better in levels.)

Developer

Thank you for playing! And yeah, moving diagonally helps saving water

Viewing comments 37 to 18 of 37 · Next page · Last page