Incredible job, I couldn't see this game made in anything other than PICO-8. The aesthetic, the adaptive music, the simple but charming gameplay, the blooming animation when you reach the light... everything just comes together so nicely!
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Touch Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #100 | 4.000 | 4.000 |
Artistic Style | #109 | 4.000 | 4.000 |
Cleverness | #401 | 3.500 | 3.500 |
Theme | #415 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Very fun to play. I got caught up with it for a moment, trying to beat one of the harder levels. Definitely want to see more from you and this game
- I had a lot of fun with this one! Also really enjoyed the the beat that would come in when I'd complete a level *bobs head to beat* My only feedback would be in how Level 12's new puzzle mechanic is introduced. Both level 7 and 12 introduce new mechanics, but the way that 7 handles it is much better. In level 7, the addition of the kinked rod/stick gives the player visual feedback that something is different and that new tactics need to be implemented. Level 12, however, is a different story. The new mechanic here is invisible. I spent a while on this level trying to figure out how to beat it utilizing previously-learned skills. It wasn't until I accidentally pressed down+right (diagonal) at the start did I realize I could dig under the starting position. After collecting all the water in lvl 12, I was able to loop under the starting position to get around myself and reach the end. However, I'm not even sure if this is the intended solution because through this new strategy, I'm able to go completely outside of the map if I wiggle down and right enough. So, not sure if a bug, or if it's the intended solution. Other than that, it was really fun!
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
You play as a plant that needs to exit a cave!
Use the arrow keys to move, and navigate the cave. Moving consumes water though, and when you run out of water you can't move anymore.
If you get stuck, you can always reset a level with X.
Have fun!
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
I did the game design document after the game was already done because I didn't read the instructions properly before I started development.
I'm really sorry for this.
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