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tonytoy

7
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A member registered Sep 19, 2020

Recent community posts

(2 edits)

Hi kindeyegames, 

I'm working on a simulation game about a children's playground, but it will take a while (only 30% of the progress is done at the moment).

Due to the fact that there are a lot of 3D models used (about 30 different models), the performance will need to be optimized again later on (the image only show 1/5 of the game as it is still being designed).

I'll share it with you later if it's done.

Thank you very much for the addon, it makes it easier to make 3D games!

It's ok now, thanks!

Hi kindeyegames, 

Has the method of calling disable node changed since version "3DObject-2-71-7"? Disabling nodes with no animations models doesn't work now.

Please check the demo file blow with the latest version(2-71-8) and also "2-71-1"of the addon.

3DObjectNodeDisable.c3p

(1 edit)

Hi kindeyegames, 

I'd like to follow up on the progress of fixing this bug, as I've noticed that it keeps causing some strange issues. 

Currently it has come up again:

if the 3DObject is set to Static, when loading a material from sprite, some sizes of the sprite canvas (eg: 256x256) will causes the material to render incorrectly. 

This can only be solved by disabling the project's "Max spritesheet size". This may be the same bug causing the problem.

Please check the screenshot below, and the new .c3p file.

Demo file:

Bug_test_new.c3p

(1 edit)

Hi, in the version "3DObject-2-64-0", when project "Max spritesheet size" set to 2048 or higher, will cause material rendering errors in some 3DObjects with “Image texture” checked. (previous versions were normal)

You can check the screenshot and example ".c3p" file below:

Bug_test.c3p

Hi, it's ok now, thanks for the update!

Hi, there is an object rendering bug in version 3DObject-2-63-*, you can check the screenshot below:

the .glb file download link: 3DObject_RenderBug.glb

I have tested more than 20 Objects of similar type, and this Object is the only one with this problem. But in previous versions it was OK.

Can you help to troubleshoot the exact cause?