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(1 edit)

Hi, in the version "3DObject-2-64-0", when project "Max spritesheet size" set to 2048 or higher, will cause material rendering errors in some 3DObjects with “Image texture” checked. (previous versions were normal)

You can check the screenshot and example ".c3p" file below:

Bug_test.c3p

Thanks for the bug report and the example project to debug.

ok, I see the issue (when static geometry and instance tex) and know the issue - will work on a fix over the weekend

(1 edit)

Hi kindeyegames, 

I'd like to follow up on the progress of fixing this bug, as I've noticed that it keeps causing some strange issues. 

Currently it has come up again:

if the 3DObject is set to Static, when loading a material from sprite, some sizes of the sprite canvas (eg: 256x256) will causes the material to render incorrectly. 

This can only be solved by disabling the project's "Max spritesheet size". This may be the same bug causing the problem.

Please check the screenshot below, and the new .c3p file.

Demo file:

Bug_test_new.c3p

Yes, currently static does not handle all of the UV related actions (e.g. remap to sprite, etc.) I will take a look if is possible to adapt to static mode.