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A member registered Feb 14, 2021 · View creator page →

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(4 edits)

Hello!
Thank you trying it out, very sorry to hear you had a bad experience.

Well,
1)  that section is a bit fickle, i'd double check for extra spaces/new lines.
2) That section is also incorrect, the correct way to print and array in quotes is ..
 print("\"" ,  b  , "\"") 
3. thank you pointing this out!

4. If all else fails [for now] You can find the answers to each section in the Progress Map tab

Also, sometimes there's an extra space after entering your answer,  I'd double check for that also. Hoping to fix this little issue at some point.

Peace, RR

excellent aesthetics, clear vision on atmosphere and world building.
salute

i dig it!
It was a difficult play, security was no joke.

Most of my thought have been said, so ..
good job on the UI, it was very easy to pick/drop items, excellent signifiers.

ha! no sweat. thanks for giving it a try

Thanks! I will definitely make the edit/change when I revisit this.

Glad you enjoyed my attempt at dramatic camera work, and I know I dropped the ball concerning clear objectives. Tunnel vision
peace!

I dig your 'horror film' type theme!..and as someone who's worked catering event, I had a good time tossing patrons into the fire pit. 

Thank you for doubling back. The final ui wasn't ideal, I failed to implement a 'look at active camera' mechanic.
I also dig the low poly style revival, i think it's mostly happening naturally/from necessity.

Peace!

Thank you!

Thank you for the kind words!
I agree the camera swap needs work, thanks for playing.

OK. Very Clever!
That was fun, interesting and very challenging.
Only note: I wish I could re-view the controls during game play.

It took a minute to understand the concept, but that could be due to my ignorance. Excellent sound, and professional UI and UX. Having a good time ..

bravo.

good note. thanks!

very nice aesthetic