Oh, perfect! I didn't know there was an options menu. (any other commenters reading this, press Esc)
The text is still unreadably small. Is there a way to increase the size of the font? Or to scale the window without creating a lot of empty space?
TophWells
Creator of
Recent community posts
I love this! It's very clever, I've got to try this with some of my favourite RPGs.
(I was recommended it by txttletale's post, so if there were some extra downloads today, that's why!)
Nice game! I played it through twice to see the other ending. Only realised I could save my game after I'd already finished it once, but it was just as good the second time around.
Caroline is so funny. I love her happy little poses and her upbeat music and her perpetual smile. And that she keeps using smileys in what is allegedly spoken speech. How could someone as fun-loving as her mean anyone harm?
Thank you so much for the archaeology. I liked seeing all the in-progress bits and pieces, and the parts of the game that I'd missed. Or that weren't there at all? All games should do this, it shows off all the hard work you put into making the game as awesome as it is.
In particular, thanks for the time travel diagrams. I love a good time travel story, but I don't think I would have understood the causality of it all without your notes. Although... doesn't the fact that Linda can die during the chase sequence mean there should be a third ending in there? I suppose that one's not canon.
The gradually spreading corruption was really well done. It must have been a lot of work to make all those slight variations of every object in Linda's lab, but it really came together during the final scene. Gave me the creeps.
And the music was fantastic all the way through!
It's a shame Textreme doesn't have this built-in, but you can set it up yourself!
Make a file named "Open With Textreme.cmd" (or whatever you like, as long as it's a CMD file), and write this in it:
"C:\Users\Tophwells\Documents\Textreme\Textreme2.exe" --target_path=%1
replacing the part between quotes with whatever the path is to your copy of Textreme. Then set text files to open with this file instead.
There'll be a little command window that pops up every time you start Textreme in this way, but you can ignore it. Close it if it's bothering you.
I really like this! The first search term I put in was "Monet" and it really felt like visiting an art gallery. I feel a little less cooped up indoors already.
Later, the game showed its silly side, with clipping geometry and bizarre topics (I'm still not sure how it got onto "Minecraft"). It's very clever, well done.
I saw Catalyst and was inspired to make an expansion for it.
When I was little I had a poster listing all the cards from (the first set of) the now-defunct Harry Potter Trading Card Game. I didn't have a copy of the rules, or any of the cards, or indeed any friends who'd ever heard of it. I thought it was the best thing ever.
I'm sorry that I keep finding bugs. I enjoy this game a lot and start it up every other day for a quick game. It's fun!
I got into a very weird state today when I played a Combust against a Hunter who had one card left. It turned out to be a Riposte, which played a Rest and ended my turn... but I'd already won, and the Victory message came up. After that I could play cards but didn't seem to deal any damage, and on the enemy's turn they didn't do anything.
I don't think so. To be honest I just built a very bloated deck with every card that seemed good, and won after about ten consecutive losses. Stamina Potion into Lightning Bolt won me the final battle.
Next time I might try rejecting most cards and building a very narrow deck aimed at a specific strategy. Dark Pact and Transmute is a promising combo.
I won in version 2.0.0! But the game crashed with this message. I hope it's useful to you.
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_game_manager:
script_execute argument 1 incorrect type (undefined) expecting a Number (YYGR)############################################################################################
gml_Script_scr_game_victory (line 2)
gml_Script_state_execute (line 2)
gml_Object_obj_game_manager_Step_0 (line 2)
I was! I've tried the new version now, and it's very different.
There's a lot more content, and there's more archetypes possible - which the new enemies show off too. Looks like there's several funny two-card combos that deal lots of damage, though I haven't gotten any of them to work reliably yet.
Yaga killed me on her first turn with a mix of Corrupted Aether and Mana Blast and Full Moon :(
Being able to decline the cards feels like a major change, too. And I like being able to see my deck. There's a lot of new effects that last for several turns. It would be nice to have an indicator of how many more turns effects like Venomous Bite and Life Link will last.
All in all, nice work! It feels like a completely different game now.
Very thought-provoking! It's very clever how the game acknowledges the existence of gay (and eventually poly) relationships, but doesn't quite treat them equally. You have to literally force two men together until the game acknowledges that yes, they're in love. Let alone two women.
It's very adversarial - I feel as if I'm sitting opposite someone well-intentioned but a bit slow, who keeps missing the point, and who insists against all evidence that they're not being homophobic. I'm amazed that you got such personality across within the mechanics of a block-pushing puzzle.
Really clever idea!
I love the mice. The way they smile as they run away with the key. The way they don't return to their original position after stealing it, so that the level gradually gets easier as I deplete the mice. The one (two?) gems they guard where you don't actually need the key, so you can just walk past the mice keyless.
The music is excellent. I like the more and more epic versions that play as (1) I get an upgrade (2) I reach the final area (3) I get the ending. Very nicely done. And it's clever how you fade in and out with slight variations on the song depending on whether I have the key or not.
The final area is lovely and the ending is very satisfying.
(I lost the key to a bug in the red area, but restarted anyway because I was enjoying it and wanted to see where you were going.)
Nice work! Simple to understand and play, but it feels like managing a space empire. Cool music too.
On the first level I didn't notice there were more worlds off the top of my screen until the AI came to conquer me. Later I found that flying to as many worlds as possible as soon as possible is the way to win - and the AI could never catch up after that. So, really, the tutorial level was the hardest!
The game window is a little too tall for my screen - my tiny laptop is only 738px high, so I had to constantly scroll up to see the resources I had and then down to spend them.