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torcado

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A member registered Apr 24, 2016 · View creator page →

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Extremely clever, perfect puzzle to end the year

(2 edits)

aha, got it! really clever idea. im amazed the solution actually required
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very fun!

this is great! lovely art style, really fun thought processes required to solve. and I enjoyed discovering the mechanics :)

incredible experience :)

this is great! I really love the core mechanic, it’s so intuitive and opens up a lot of possibilities

i love this puzzle so much. incredible visual design, and really fun puzzle solving

this is great! i love the theme, and dialing the image into view is very fun. i think i solved it by accident? i had an inkling of an idea for the second half and started filling in as a test, and ended up succeeding without needing to change anything. maybe i got lucky with my guess!

this is really cute! the sacred offering was definitely the hardest to figure out, i love all the little interactions packed into this! (and the ending is so fun)

this is lovely! all the deductions are super clever, had a great time with this one :)

really really good, as to be expected from your puzzles. incredible depth to the mechanics you introduce just a single time for a small puzzle, there’s a whole world of possibilities i can already imagine with this set of mechanics. incredible stuff

really cool idea! i love how much thinking is involved with such a simple puzzle iteration

oh man this is such a great take on that classic puzzle, and i love all the references to it. really fun twists

very cute and satisfying! love the theme :)

very nice! really neat mechanics that lead to some interesting puzzle solving

very tricky! got it in the end after thinking about parity and how to offset that

very cute and fun puzzle!

really tricky! understanding the end goal and working backwards helped a lot in figuring this one out. very fun :)

incredible as usual

really good, love the twist :)

this should be fixed, sorry about that!

scritch is actually not a twist on scratch! it’s just a pun on itch and scratch (like record scratching), and the logo is a visual pun with scritching and cats :)

sorry about that! you should now be able to restart after dying by tapping the screen

(1 edit)

Your suggestion is essentially what is already happening, Upgrades become less likely to show up in the shop, and are replaced by the action items you see. this is how the game transitions late-game from providing items like health and other upgrades. The intention is that you transition to manifesting those items at that point, since they become expensive enough that they can’t be afforded anyway

Hi, please click the “multiplayer” button on the title screen. There, you can add players with the “+” button at the bottom, and specify each players’ control inputs. If you are trying to play remotely, you will need to use something like Parsec (Steam Remote Play Together works, but many people have reported it working poorly).

Thank you, I appreciate it! I’m sorry to hear about this issue. it’s on my to-do list to look into.

Hi, I’m sorry to hear this! Do you get the same warning with the 2.0.3 version? Please try both the windowkill-opengl.bat and the windowkill-vulkan.exe files.

it’s only disabled for the max charge orb, and only if you have the “prevent max charge orb” option disabled. the purpose of the change is just to prevent the critical orb from failing to hit any walls

this is my favorite comment

yes, real windows. nothing is faked here

I’m not sure what you’re referring to, but make sure to check the options to make sure what you’re asking for isn’t already implemented

thank you!
there may be some smiley changes in the near future.
there is an ending to the game :)

very nice!

jackpot!!!

This runs on a heavily modified version of godot, which requires building the engine from source on native hardware. I can look into it, but it was lower priority than finishing it at all. Regardless, it runs perfectly well on WINE, from many people’s reports

thanks so much, means a lot :)

Ok, Scritch has been updated with the following options:

  • overlayTextColor
  • overlayBackgroundColor
  • hideInfoDropdown

Let me know if these work for you, or if you have any other suggestions!

Hi there, sorry for the delay!

These are very good suggestions! I can absolutely add those options :)

For now, you can use custom css to make these changes:

.infoContainer {
    display: none;
}
.toggleInfo {
    display: none;
}
#mediaInfo {
    color: blue;
}

The first block hides the info box below tracks, the second block hides the info button, the third block changes the text color on top of the cover

not at the moment. congrats on finding it :)

i believe you’re the first person to find that :)

it was made in a modified version of godot