sorry about that! you should now be able to restart after dying by tapping the screen
torcado
Creator of
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Your suggestion is essentially what is already happening, Upgrades become less likely to show up in the shop, and are replaced by the action items you see. this is how the game transitions late-game from providing items like health and other upgrades. The intention is that you transition to manifesting those items at that point, since they become expensive enough that they can’t be afforded anyway
Hi, please click the “multiplayer” button on the title screen. There, you can add players with the “+” button at the bottom, and specify each players’ control inputs. If you are trying to play remotely, you will need to use something like Parsec (Steam Remote Play Together works, but many people have reported it working poorly).
Hi there, sorry for the delay!
These are very good suggestions! I can absolutely add those options :)
For now, you can use custom css to make these changes:
.infoContainer {
display: none;
}
.toggleInfo {
display: none;
}
#mediaInfo {
color: blue;
}
The first block hides the info box below tracks, the second block hides the info button, the third block changes the text color on top of the cover
Hi, looking into this now, this seems to be the exact issue described here: https://github.com/torcado194/scritch-player/issues/2
For now all I can do is show a warning in the Editor when a filename includes ..
Hi, you have a couple options:
-
upload the player files to some location on your server, then add an
iframe
on your page that points to theindex.html
that you uploaded. -
upload the supporting files into the directory your html page exists (or at another location, but you’ll have to update references), and add in the player’s styles, html, and scripts into your page (or vice versa, adding your page’s content into the scritch player’s page)
Hey! This sounds really cool, excited to see what comes out of it :)
I’d like to pitch my game Heck Deck: https://torcado.itch.io/heck-deck
itch.io featured the game previously, and it has since received some major updates.
Thanks!
Hi! Apologies for the delay, I missed this thread somehow :( I have noticed loading issues in the past, and have tried my best to resolve all of them. The most recent version added a new safeguard for track load failure, which was pushed in February (Only the online editor was updated), if you used a version of Scritch before that, I’d try it again. In any case, I can’t seem to reproduce the issue myself with your example page. I don’t have an ios device to test on, but desktop and mobile firefox/chrome all work fine. If the issue isn’t resolved with the new version, I have to suspect it’s an issue with (ios?) safari. With your troubleshooting on windows 8.1 firefox, that seems similar to previous loading issues I’ve since resolved (on my end, at least). If that persists, then I’m not sure what the issue may be.
Not sure if this is possible for ios safari, but if you open the browser’s devtools and see any errors as the tracks attempt to load, that may be helpful.
Hi! Unfortunately, this won’t work in most cases due to browsers preventing autoplaying audio until after the user interacts with the page.
I’ve updated the editor and player with a new autoplay
option, which you can enable by editing the config.json
file and adding "autoplay": true
and "feature": true
to the track you want to start playing on load. On itch, this will only work if you disable “automatically start on page load” in the itch.io options, since that provides a button for users to click to load the project, which counts as user interaction for the page. (I haven’t tested this, but I presume it will work)
If that works for your case, feel free to try it out!
i picked this up and finished it recently, really really good puzzles. but mostly i wanted to thank you for open-sourcing it! i’ve been wanting to learn godot recently and this ended up being super informative, both for just basic technical solutions and also for organization/interaction conventions. ive been tweaking random parts of it to add/change things i thought would be cool, and it’s been way more helpful than just following a tutorial. much love <3