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torrend

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A member registered May 29, 2020 · View creator page →

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My apologies! Music in the game has been changed to use something copyright-free and description has been changed to credit them.

An adorable and quackcellent game! I really like the small little design choices such as making the duck in the UI do a little "bounce" when collecting a duckling, the visual indication to press [E] when approaching a duckling, and the numerous particle effects for the food. Great work!

Very unique puzzle platformer! I had a lot of fun with this game. The variety of different items you can control that provided their own way of solving the puzzle was really enjoyable. This also fits really well into the jam's theme. I just wish there were more levels! The signal booster seemed like a really cool concept that we only get to experience for the final level.

Some feedback I have about the game:

  • The toast shooting sound combined with the robot destroy sound jumpscared me the first time from how spontaneously loud it was 🍞 
  • The drone was sometimes harder to control when holding a box and would fight against my controls trying to float away.
  • At times it felt like the character can double jump, not sure if this is because of the collider hitbox detected the ground before actually reaching ground? 

Super cute art assets and music! The gameplay loop is simple to understand and each new level proposed a fun and unique challenge for your pathing. The sheep to me seems a bit too scaled up, especially when compared to the wolves. Some levels that require precision in between the water banks feel a bit harder because of it. 

However this game had me hooked on playing it until I finished every level. Good work!

I like the level's atmosphere as it grasps being on a rogue planet. The character is also well made and I like the visual indicator when the gun is ready to fire. The movement could be a bit more smoother, as some double bullet patterns made it feel almost impossible to jump over and I end up hitting both at once. I initially played this not on full screen and didn't realize that I was missing some parts of the UI. 

Overall, an enjoyable mission; It made me wanna keep playing until I destroyed that droid!

I love the Pizza Tower art vibes from this game. The simulation gameplay also felt very satisfying to play