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Totally Normal Person

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A member registered Nov 10, 2020

Recent community posts

After playing the game my only real criticism is the rail roaded affection with the femboy characters for the 1st act.

Especially, since if you don't play ball it always results in a game over and the fact the literal second its not important to the plot only now you can freely decide to not be affectionate with them (for lack of knowing better phrasing).

As it personally feels like I have to lead them on the entire time. Until the game says you can now ask to stop with getting a game over. I know this is because the game is still in its early stages but why cling to those 2 so much when there are other dateable characters...?

But other than that I did enjoy the rest of the available game.

It's super annoying that Mortal Kombat levels of blood & gore is fine but the second payment processors/banks sees any TnA they clutch their pearls and run away.

Finally able to play!

So far love the presentation mixed in with classic FNAF songs, It's clear a lot of love has gone into making this game. The game did stutter booting up but when it did and with some option tweaking everything ran smoothly (though I do question why the textures are set to the max by default?).


For negatives: The Story mode's lack of checkpoints is incredibly annoying, you have to watch and go through the cutscenes again for another try. In addition, the lack of hiding spots makes it impossible to not get caught. Seriously, the only one I know of is all the way back next to the office and you can't outrun anyone (I get Foxy being too fast but Frenni?!). In arcade mode, I do feel like the multiple music box mechanic winddown slightly too fast. Doing one task at a time works but, the distance from the "Rubber" machine to the office is just far enough to guarantee one failed box (in my experience). Finally, I do feel that it's a bit too harsh to get a "pussy" tax for playing in easy mode. I get the tax for not finishing tasks but that? is that really necessary? Just have the night pay less overall (like half of normal mode).


Suggestions: A way to see and/or wind at least one of the music boxes outside your office so, you can at least try to go back to or wind them up on the spot (to balance this out have the outside wind up take longer?), following from the last one a CASE style on the go camera system (or at least a way to see if the coast is clear from around the corner while inside the locker/save spot) and just more save spaces or, the security doors don't easily open to the animatronics (have the hold off the animatronics long enough to escape as what's the point of having doors if they don't project you?)


I hope I haven't come off as too harsh as I do genuinely like playing this game so far and, am excited about its future!

Basically the game opens upside down. I can't get it to flip around thr right way so, practically forced to flip my phone upside down to play the game.

(Other than that the game plays fine)

(1 edit)

So.... we can actually be NICE to Naho now!?!?

Edit: Never mind... you still need to break her before. (From what I've been able to play anyway and, the walk through hasn't been updated so I can't double check)

Been loving the game so far! You've nailed the gameplay loop of the classic games.

Though Freddy & Foxy are a bit odd (for lacking a better word) as they don't really behave like their classic counterparts. As they still move even when you're on top of them (especially Freddy as you can practically make him stand still in classic if you keep on top of him).

Also, while definitely a personal/objective thing I personally don't like this game's Phone Guy. He's just a massive dick and I always have to mute him when the call comes on.

The blink-and-you-miss-it Easter eggs on the other hand are a nice addition to the game (even if octo-mum Toriel is personal a bit off putting and the shinning reference too. Seriously why is this place just leaving that door in that state?!).

The game over scenes are fantastically animated and the voice acting isn't over the top which makes the scenes feel complete. (Also somehow got Golden Freddy and I love the detail of Foxy getting turned on when she gets in the office)

(P.S. Don't know if it's possible but, since the fan as a face in this game. Personally I think it would be funny if its face went from ":)" to "D:" when the lights went out)

I'm glad the homepage recommended me this game, this looks amazing!!! I'm definitely going to try this the second I can!

Man, Naho can't catch a break can she...?

Well worth the wait! Especially with the amazing revamped customisation options, seriously I think you've made the gold standard!

With options ranging to the sensible to you can count the pixels on some oversized body parts! (Mostly for the balls but still very funny)

Like the base game so far. Though I have two critiques and, a few nitpicks about the game so far.

Critique 1. Not being able to use the cameras/stats while in the vents as some vents can be long and can take an age to get out of them. So say if you hear the alarm of one of the generators while in a vent, you can't tell if you should continue in the vent or leave said vent.

Critique 2. The 3 generators currently if one goes down they all do and the building goes dark. While this could 100% just be the fact the game is still in early development so, that's why this happens but it's a bit confusing that an in-game tip says "You can only charge your power with all 3 generators running" meanwhile in gameplay as stated if you take too long if one generator they all die.


To the nitpicks: Why do we lose our flashlight when the power dies? I get it's for gameplay balance but it would have its own batteries, shouldn't we still be able to use it for a small while after the building goes dark? (especially if it's possible to turn the generators back on). Motion blur, this is mostly a personal thing as I wish there is an option to turn it off, as it feels like it kills the frames while it's happening.


With all that said I look forward to future updates to the game.

So far so good. Though the layout is a bit confusing (and yet oddly nostalgic), the main dinning area is upstairs even though the kitchen is downstairs... with no evaluator in site. Now as I said I did used to go to a, building like this as a kid with one half of the building decided to play area and the other half to a seating/drinking one. Personally I would have the stage, seating/eating area, storage and the kitchen in the downstairs area. With the arcade, prize corner, Foxy's cove, reception and the Security office upstairs. As this is kinda similar to the building I used to go to, the play area and seating/drinking in one area with none related stuff in a different area. (It would also make the night guard's comment on how big the downstairs is make a more sense in my opinion as, you're greeted by a big empty room with Foxy's cove, some well used soft seats and the toilets on the othwe side of the room. With the massive play area around the corner.)

Obviously since this is all drawn and, unless you were going to rebuild the game again. It's completely illogical do rebuild the game's building layout (especially since all of that is just my opinion) though, one criticism I do have with layout is the hallway leading to the security office, it straight up looks like a wall from the staircase and not a hallway. Combine that with the movement boxes for going upstairs and to the hallway overlapping, I genuinely couldn't find the security office for longer than it needed to be.

I only have one gripe with the art direction and it's how Chica and Freddy look on Stage. As depth perception is a bit allover the place as they look to be a mile apart and look a too small on stage with, an oddly tall door behind them. It honestly looks like were it to open, you would unleashe hoards of hell upon the earth (which wouldn't be completely out of place in this franchise honestly). Making them bigger and not so far apart would better in my opinion (Foxy is a good example for how big they should be, granted we're closer to her but, she doesn't look tiny on her stage).

Apologies if I came off a bit strong as, I did genuinely enjoy my time playing this demo and can't wait to play future updates of this game.

Is it odd I prefer these designs to the official ones...? As the squirrel twins actually have a shirt and tank top to wear, compared to their official designs where they're literally topless.

I love the game so far! It has been oddly satisfying being the typical evil fairy tail dragon or, a kind dragon instead.

Though, one thing that I'm not 100% on is how it seems that Naho is the "all of the bad things I can possibly think of will happen to you" character. And unlike most other maidens you don't have many options to be nice to her, other than not doing any hard R stuff to her and apologising when given the option. For example, with The Merchant, you can spare her and continue to be nice to her (or go down in a completely different direction).

Sadly I don't think my POS/well used PC (probably) can't run it as, it's more advanced than Rack 1.

Love this game! The amount of customisation in this game is next level! The fact you can freely be hybrid with any of the options provided is a level of customization I haven't seen before!

The controls are easy to understand (for both PC & Android) though it's annoying to constantly tap/click the dictions to get anywhere (while I can't think of a faster way for android for the current map size but, it's a bit odd that we can't use the arrow keys to move (didn't try WASD so if that works than this point is obviously invalid).

There's also very limiting things you can do in the prison like, no gym to passively gaint small amounts of combat exp or a yoga mat for speed for example. (Though this game is still in development so those can be added later (though it's a  bit off that Kitty talks about yoga yet there doesn't seem to be a place where she does that).

I also don't like the fact that story progression is currently tied to being the synthetic cat's pet. Like if we're able to kick her @$$ while at level 0, surely that means we're useful to escape right...? Like no matter how many times I kick her @$$ she never gets around to that thinking (even with long stretches of kicking her tail!) Also, it's a hit annoying that lower level enemies can still kick your own @$$ even when you're multiple levels about them. (It's also wired that Kitty's bully/master never learns their lesson too. Like I've already beaten you up multiple times for messing with Kitty you @$$hole take a hint!)

Finally, the last few things is a bug purely for the Android version. Every so often descriptions of: buttons, items and etc. Won't go away which will block your view and makes the faster quick time events practically impossible. Speaking of the faster quick time events, they're oddly too fast for android and combine that with the small screen makes them speedrun levels of difficulty.

I hope I didn't sound too harsh while writing this as, I do legitimately enjoy this game and want to succeed! (The free stuff is almost always better than paid stuff when it comes to NSFW stuff)

A shame that Sammy is going to be hostile just because nobody (me included) knew how she worked... Though to be fair the fact she was literary the clock wasn't clear within the singular phone call, which in my experience got cut off when the night ended before the call did. And she also can just appear right next to you during the night, which doesn't make sense if she's meant to be a living(?) clock (which doesn't make sense to me as wouldn't the closer she got to be the indication to when the night ends?).


I don't think she should be reallocated to be an enemy because her original mechanic didn't go to plan. It's rare for these types of games to have one of the... robots? Being helpful instead, maybe Sammy can help in other ways? She's the main character (I think?) so maybe she can deter some of the others from going to the office. Or going for a half-and-half idea you can call her to either door to scare off an attacker but, do it too much (or too often) and she'll attack you instead.

1st off apologies for this long comment. I'm happy that my desktop is able to run this game (despite not being the best for 3D games), despite only having 1 phone call (so far) In Heat has my favourite Phone Guy so far from these types of games! I do have some nitpicks and only one real criticism, however (though I still do enjoy In Heat regardless!).

Nitpicks:

  • Not being able to toggle off motion blur
  • Not knowing how long nights are
  • That the settings change after you set them for a night (Doesn't affect the game's performance just a bit annoying personally)
  • There isn't any way to remember the characters' names in-game after the only phone call. As I genuinely don't know what the black cat's name is (I think the Tiger is Tabby and the Bunny is Shoapie...?)

The only real criticism I have is for the bunny character as she is literally all over the place, she's in multiple rooms at once (both as a static A/refence pose model and as an AI) and there are at least two active bunnies during a given night. Which makes it really difficult to keep track of them (for lack of better wording).