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Towering Stairway

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A member registered Mar 22, 2024 · View creator page →

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Check out the size map in UE5 it helped me trim down my file a bunch, by highlighting my biggest problem assets.

https://dev.epicgames.com/community/learning/tutorials/r4y7/unreal-engine-size-m...

Usually, you can only do so much, other than remove unused assets (especially out of starter content if you import that in your project) but you could potentially retopologize some of the heavier assets with Blender, and I believe there are some options for compressing sound files and the way unreal packages the project assets up in the final build, but I haven't figured out how that all works yet.

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Wall Jump was 10/10.

It's extremely fun to wall-jump around. Regular jumps felt a bit too floaty and hard to control. It might be worth playing around with the character movement component settings a bit and tweaking the in-air control variables.

Overworld had me laughing, it was an interesting experience. It kind of reminded me of Goat Simulator a little bit

What a peaceful chill game. Creative concept, with some potential for more. Love the fish facts!

The song for this game kinda slaps though!

That's a pretty reasonable suggestion, Thanks for the feedback!

If we had more time adding a sensitivity option would have been at the top of the list of things to implement. (along with the rest of the options for that matter lol)

Thank you for checking it out!

This was tough and fun. I think it would have been cool to see some more game feel, like some screen shake or something to dash feel heavier. Just some oomph to make things feel more "impactful" 

Overall a very cute game, good job.

Mark thanks you for this glowing review!

lol, thank you for playing we're really glad you enjoyed it!