Check out the size map in UE5 it helped me trim down my file a bunch, by highlighting my biggest problem assets.
https://dev.epicgames.com/community/learning/tutorials/r4y7/unreal-engine-size-m...
Usually, you can only do so much, other than remove unused assets (especially out of starter content if you import that in your project) but you could potentially retopologize some of the heavier assets with Blender, and I believe there are some options for compressing sound files and the way unreal packages the project assets up in the final build, but I haven't figured out how that all works yet.
Towering Stairway
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Coral Quest: Save the Reef! jam comments · Replied to BYTESIZED games in Coral Quest: Save the Reef! jam comments
Wall Jump was 10/10.
It's extremely fun to wall-jump around. Regular jumps felt a bit too floaty and hard to control. It might be worth playing around with the character movement component settings a bit and tweaking the in-air control variables.
Overworld had me laughing, it was an interesting experience. It kind of reminded me of Goat Simulator a little bit