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toyolof71

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A member registered Jun 04, 2023

Recent community posts

First of all, please understand that sentences or word expressions may be awkward because I use a translator.

I like that the player status UI has changed intuitively, and I’m very excited about the scalability of the smartphone!

In my personal opinion, there’s a lot of stuff in the ESC menu. How about move the Ghostpedia part to smartphone? Then I think it can make the ESC menu a little bit more concise and think about ghost gimmicks using it. Like, misspelled words, and in turn, ghost favorite items are recorded in the Ghostpedia category.

I think it’s very helpful to find a ghost room using Tess. On the other hand, being able to specify a wandering room at once is a pretty powerful hint, so it would be good to consider the way you buy and unlock these features with money. (maybe ghost info too?)

I think the element of making a dagger by combining the materials is suitable as a new puzzle element. However, it would be even better if there was a safety for this. For example, there are currently three ingredients to make a dagger, and I hope can reduce the range of choices a little more by categorizing the three ingredients into parts A, B, and C. (like, on the A part can add branch,eye,fur only)

And on the contrary, if make a dagger with a ghost’s favorite material, can think of using it as a gimmick device to see the second scene of the ghost.

LAGS, I love your game and I think you’re making a great game. I’m always rooting for you!

You said that your new sequel would be a Soul-like game. Is this part of that plan?

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I was not able to convey the meaning properly using a translator without remembering the situation exactly, sorry.

As far as I know, there are 2 attack types in zombies, right?

One is a attack that causes Annie to fall to the floor, and the other is a grab attack that make her standing.

This was a problem in the second instance, and as you mentioned, you can’t dash past zombies during this attack motion.

If you get this grab attack during the dash (Dash’s invincibility judgment doesn’t apply.) It literally seems Annie’s Colider is split and copied and there are two.

Lastly, though not in this video, Annie in that state can still be attacked by enemies.

I will post a link below to receive the video file that recorded the situation.

https://gofile.io/d/wuOqBQ

(It’s not like a scam or a virus! It’s just that I didn’t have the right space and editing ability to post “this kind” of video.)

I don’t know exactly which girl opens it but is there any girl you missed out on level 3, 8, 13, 15?

Because the area hasn’t been created by LAGS yet. Currently, there are only two areas you can go to: the top area of the Inn building and the just left area.

To get to the place where Level 3 girl is, you must first clear Level 11. Hints about other hidden elements can be found in the conversation from Level 14 zombie girl.

When you arrive at the escape point while using the jetpack, the jetpack flies in the direction you were moving.

Under the same conditions, when a zombie uses a special “grab” attack, there are times when Annie can’t get passing the zombie because the ignore collider is not activated, and that’s when the jetpack seems to fly away with Annie’s collider and trigger in the direction it was moving last.

In this case, Annie seems not wearing a jetpack, but she can use the function of the jetpack, and if the jetpack that flew out of sight is attacked by the enemy, she can move normally, but an escape gauge appears like a grab situation and after few second becomes a game over.

First of all, Hope you feel better soon LAGS, please always keep in mind that your health comes first.

And speaking of version 0.7, there’s a problem that you can’t play even if you erase the existing save. After loading the stage, after the line is over, no input works. Literally, the game freezes.

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I agree that the game will be easier once it’s fully upgraded.

How about put some items on a specific stage that you can upgrade with money, like fuel recharging, increased Health, attack power?

That way, I think you can control the difficulty of the game or the player in the intended direction to some extent.

In my opinion, I think it’s better to increase the base recharging rate of the jetpack a little bit. Unlike Hailey, Annie can’t jump, so it seems that too often she has to be hit. But this was a perfect experience with no problems after giving 1 point to the recharging rate.

The fuel consumption of the action also seems to be pretty high, especially Ground Blast and Dash, which use about 6/10 when they’re at 100% fuel, but they could use 4/10 when fuel being recharged from 0%. I don’t know which of them is the intended consumption, but I think 4/10 is just about right.

In conclusion, I think the fuel part is based on an upgrade. I don’t know at what point players will be able to upgrade in the official version, but I personally feel pretty frustrated with jetpack usage until then.

PS. I touched SaveData a little bit because I wanted to compare before and after the upgrade, but is it correct that money is not provided in the test version?

Yes, there was a bug that could open all four scenes before, but LAGS mentioned that the Faith 1 and 2 scenes and Faith 3 and 4 scenes were originally planned in the form of Faith quests being locked when one side is opened depending on the result, whether it is a bad ending or a good ending.

So, if scenes 1 and 2 are locked, you’ve seen the good ending, and if scenes 3 and 4 are locked, you’ve seen the bad ending.

And according to Faith’s line, if you saw the good ending first, you can’t proceed with certain content in the next update (perhaps related to the apartment map), so you’ll need to initialize the quest data and proceed with the added content first in the next update.

When entering this map, irene says that she can’t help the MC because some force is interfering, and this Bell is the cause. So, if you remove this Bell, Irene can come into the house to help the MC, and you’ll see an exciting hidden story coming and going in the Judy 2 scene :P

Cut the bell randomly generated in the map, such as the picture above, with a dagger. And once you catch the ghost, after a while, irene disappears from the truck, then go to Dojo.

I was wrong, the key to the old warehouse for Judy 1 scene is in Raven’s House. So, you can get both Judy 1 scenes in college and Judy 2 scenes in Shepherd’s Household.

Judy2 can be seen at Shepherd Household. Turn off Irene’s assist function, cut off the hidden bell in the house, catch the ghost and go to Dojo.

No, currently Judy1 cannot be obtained in a normal way. As LAGS mentioned before, judy1 can be seen in warehouses at Evergreen University in the past, but there is currently no way to get a warehouse key. The key should be added Mascape Apartments, which can be reached in the next update. Until then, it can only be obtained through save data manipulation.

I don’t think I’ve been waiting for five minutes either. Similarly, while waiting for a while in the truck, it suddenly appeared.

Yes.

It really is! When I saw your comment and checked the CSV file again, there was a line where Liz mentioned 5 minutes and left a hint about the conditions for her appearance! I didn’t notice that. lol

I love your game as well, but I also love these hidden puzzles, I think they’re made with a very appropriate level of difficulty. I’ve played a lot of erotic games so far but this is the first time I’m looking forward to the next update like this, LAGS you made it so well! It’s a great game.

I don’t know exactly what the conditions for LIZ’s appearance are.

In my case, after catching a ghost in Raven’s House, Regina showed up, and she was mentioned to me that this area right now is a different dimension, and LIZ showed up when I went around for a long time to see if there was anything hidden and then finally came back to the truck to get off the map.

As LAGS mentioned in the previous comment, the feature has not yet been added.

If you look at the Wiki in spoilerish mode, you’ll see Masuo’s apartment mentioned, but as you know, in the current version, none of the apartment-related places are open.

The content can be found in Mayscape Apartments, the area that will be added to the next update, and LAGS has also left a small hint with the content that it will be started through Regina’s quest in that map.

He announced that the next LSH update will take place after the HTA 1.0 update, so I think we can see it at least around the end of this year.

Spoiler First, it is necessary to identify the Suckassbee in the Ghost Hunt phase. It doesn't matter if you get caught by her or knock her over. Just keep in mind that you have to check the appearance once in some form and then miss it. Then go back to the truck and have sex with one of the crew in the truck for more than two minutes without stopping, and the Suckassbee appears in true form and takes the line. According to wiki, Suckassbee, who regained her strength, says she has no weakness, but she doesn't really. You can see that she's noticeably slower than she was before the transformation, and you can use this to keep using Cum water and knock her over the same way she was before the transformation.

There is a bug in Suckassbee’s scene in Sex Video Maker. the Cum scene in “Cg Anal” is the same as “Doggystyle”.

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Spoiler Use cum water for distribution boxes in Sunflower City, then Shepherd's Household will be turned into Raven's Home. If you want to get it back on, just turn the distribution box back on in Sunflower City.

lol, I thought it was just a bug because the curse of unknown origin keeps piling up, thanks for letting me know :)

There are two things I found. One is Liz’s scene in “Raven’s Home,” the mirror world of “Shepherd Household” and the other thing is Suckassbee’s true form, which you can see if you meet the conditions.

According to the wiki, if Ryoko’s request to lock her elder Thunder girl in a room is successful, she will give you an item to have sex with “Dr.Blight.”

Given Masuo’s apartment is mentioned here as a place to lock up Thunder Girl in a room and the “Mayscape Apartments” place to be added to the next update, that opportunity is likely to arise in the next update.

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Apparently, apartments are mentioned in wiki so, maybe the scene will be seen after “Mayscape Apartments” is added to the next update.

Is it intentional that the ghosts that give curse still give curse effects after they’re knock down by the MC?

After clearing Shepherd Residence, I got a hint to find Blight on a note left at home.

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When I talk to Blight in 2.0.1 it’s like a picture and there’s a bug where I can’t do anything.

*edit - Talking to all NPCs, as well as Blight, results in an error in the dialogue window.

So… you’re saying that it’s intentional for Suckassbee to appear immediately after catching the first ghost on Raven’s Home, and that it’s not a bug that you can’t interact by pressing X even if you succeed in neutralizing her with Cum water, right? Did I get it right?

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I figured it out by accident. All the NPCs disappeared when I got into Raven’s Home after walking around several maps, and I thought this was a bug. Soon, I noticed that the placement of objects in the map was different than usual, and I met Liz and was sure that this wasn’t a bug. And then I started looking for things that in my memory was i triggered things, then I found a ‘sticker’ and after a few experiments I found it was a trigger :P

By the way, there’s another bug i found that catches a ghost and then quickly presses the X button while she’s still there, triggering the scene again in that state and the game breaks down.

Is it intended to have a definitive Suckassbee appear after catching a ghost in the mirror world of the “Raven’s Home” map? In this case, there is a problem that the Suckassbee cannot be caught.

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In this way, Tess overlaps with the object.

In my personal opinion, when Tess moves using the door, it usually appears to be summoned above the floor and fall, but in some sections it appears to be created by sticking to the floor. It seems that Tess and the object overlap during this process.

And if you put the UV light on the monitor in the secret room where the plague doctor is present, it becomes like the picture.

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There was a minor bug,

Even when you out of the truck at Evergreen University, the truck engine sound will still play without disappearing.

When flour is placed in the center of the door moving through the area, the Tess Bot overlaps with the flour object when moving around using the door.

When the scene is triggered by encountering a ghost while moving around the area, the scene proceeds with the Sprite gone, and the scene ends, and the MC returns, but the ghost no longer appears.

And once you catch a ghost in Shepherd’s Household, you can’t interact with the booth that Mac and Judy used.

I’m really looking forward to the day the Magic Ring game comes out, if it does, will it be after the remake of the existing games is over, and LSH is also finished? Or will it be in the middle?

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There are some small and big bugs in the 0.1.2.3 version.

To start with a little bit, when you first start the game, the default desktop doesn’t appear on your computer’s screen.

- Desktop image

And the big problem is Wendy’s Soul orb bug.

After checking, the safe’s notepad still tells you that you need to beat Rose in a poker game to know her safe password, and even if you beat her, there is a problem that she won’t give you her password in the conversation.

In addition, faith/mariko must provide the password for the safe as indicated in the patch note, but the password does not appear even though the conversation is printed out.

- Faith/Mariko not telling you the safe code

You have to complete the Blond Girl Quest, the hidden quest of Evergreen University, with a good ending first to meet it.

So, is it correct to understand that if I caught a ghost called “a” in my last mission and this ghost “a” appears again, the random ghost selection code will work once again, increasing the probability of another ghost?