First in-progress version is released!
Still a lot of work to do.
Check it out at: https://tp-.itch.io/kame-ra
First in-progress version is released!
Still a lot of work to do.
Check it out at: https://tp-.itch.io/kame-ra
Progress!
I changed the concept so now the camera can't be moved by the player but is instead only moved by enemies hitting you.
Also new Plant/Turret enemy and Bubble attack for the turtle.
I'm playing with the idea of powerups or different weapons for pickup. Maybe a "heal" that recenters the camera?
If you guys have any suggestions let me know ;)
I wanted to make a dungeon crawler and I decided early on to make the small screen a major point in my game-design.
What I ended up with is "Kame-Ra" a game where you (a turtle) fight your way through a monster filled sewer to reach the ladder to the next level. Pretty standard stuff.
Here's the twist: As we all know turtles are pretty sturdy creatures, that's why when you get hit by an enemy you don't feel the knockback... the camera does.
You move the camera with the arrow keys and the character with WASD (little confusing in the beginning but you get used to it pretty quick). If your character ever leaves the visible area it's GAME OVER. It doesn't matter if it was caused by the knockback of an enemy, or if you just didn't pay attention when moving.
Planned Features (completed, in progress, canceled):