I wanted to make a dungeon crawler and I decided early on to make the small screen a major point in my game-design.
What I ended up with is "Kame-Ra" a game where you (a turtle) fight your way through a monster filled sewer to reach the ladder to the next level. Pretty standard stuff.
Here's the twist: As we all know turtles are pretty sturdy creatures, that's why when you get hit by an enemy you don't feel the knockback... the camera does.
You move the camera with the arrow keys and the character with WASD (little confusing in the beginning but you get used to it pretty quick). If your character ever leaves the visible area it's GAME OVER. It doesn't matter if it was caused by the knockback of an enemy, or if you just didn't pay attention when moving.
Planned Features (completed, in progress, canceled):
- resolution 512x512 scaled x8 to 64x64
- dungeon generation
- minimap
amazingprogrammer art- multiple enemies
- scaling difficulty
- animations
- turtle attack
preorder bonus40$ DLC