Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Trampod

15
Posts
1
Topics
17
Followers
12
Following
A member registered Feb 02, 2022 · View creator page →

Creator of

Recent community posts

The change with indulging vice seems weird to me. Previously it was build in a way to encourage using stress, where not it was good to have at least 6 stress to indulge vice safely and players had to balance it. But this new version does the complete opposite. It encourages not using stress and keeping it cleared at all time. It disencourages living on the edge.

Plus another thing are the consequences. Why is it suddenly just by rolling. Previously player got to choose what consequence they are gonna suffer, but now not any more. Instead they get random or be lost. Feels again like step away from original.

Just wanted to state my suprise at these changes. Probably not gonna use this rule and instead either use the old one or make it that overindulgance triggers instead when it is less then 6 or similar value.

Glowing mushroom disapeared when I tried to take it and couldn't complete the puzzle. Otherwise it was a nice game. I really like the tree structure and the shaders. Nice.

Glowing mushroom disapeared when I tried to take it and couldn't complete the puzzle. Otherwise it was a nice game. I really like the tree structure and the shaders. Nice.

Feels like a show of concept for a really cool game. With demonstration of possible mechanics.

Kinda wish there was more of it instead of just two uses for each ability. But I realy liked the visuals and how there was a clear story without need to spell it out.

Nice job, guys.

Feels like a show of concept for a really cool game. With demonstration of possible mechanics.

Kinda wish there was more of it instead of just two uses for each ability. But I realy liked the visuals and how there was a clear story without need to spell it out.

Nice job, guys.

but seriously, it's a nice idea and it has fitting visuals
the contol of all of them at once is absolute hell, but I guess that was intentional, so I guess congrats on that :)

cool... I hate it :)

(1 edit)

Realy good game. Would prefere if A and D didn't move the slider at the same time as moving the camera. Also some option to look at the book beforehand would be nice, but the added screenshots are a good substitude. Feels bit stressful to read while the time is running out.

I managed to get to day 8, but only because I had very successful first 2 days and then it went downward from there.

Also I would like to thank for the initial tutorial. Something I don't usualy expect in jam games. :D

Thanks :)

Good question... when you find out, let us know.

I hate rocks. ಠ_ಠ

Přestaň o nás roznášet takové věci.

Všichni co jsme na tom pracovali pocházíme z civilizace, nikoliv z Brna.

If I'm in different country, will it mean I will have to go by the organizers time, or do I need to do it in our daylight saving hour?

Made god so angry it all came back to normal. I just had to keep pressing it long enough for the speed to rotate it whole in one frame. :)

Made god so angry it all came back to normal. I just had to keep pressing it long enough for the speed to rotate it whole in one frame. :)