The change with indulging vice seems weird to me. Previously it was build in a way to encourage using stress, where not it was good to have at least 6 stress to indulge vice safely and players had to balance it. But this new version does the complete opposite. It encourages not using stress and keeping it cleared at all time. It disencourages living on the edge.
Plus another thing are the consequences. Why is it suddenly just by rolling. Previously player got to choose what consequence they are gonna suffer, but now not any more. Instead they get random or be lost. Feels again like step away from original.
Just wanted to state my suprise at these changes. Probably not gonna use this rule and instead either use the old one or make it that overindulgance triggers instead when it is less then 6 or similar value.