Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Trashcan Studios

8
Posts
1
Followers
4
Following
A member registered Jun 13, 2021 · View creator page →

Creator of

Recent community posts

This was just great, a real gem. Integrating the game, powerups, and menu INTO the Win95 UI was a brilliant move. Congrats on doing this all yourself.

Very original idea, if not executed perfectly. I really liked how unlocking higher notes does more damage but the sounds themselves got super repetitive and kinda overwhelming. Once I unlocked all of CMaj it didn't change, is there more scales to the game? The potential here is huge though, I could see this  fleshed out with more interesting scales, but also chords underneath to imply modes. Plus you could unlock instruments or synthesizers, and add effects like chorus and reverb to them as powerups. Great concept here for sure!

This was a great idea for scaling like the classic worm game, but slowed down with puzzles. Ambitious to include voice acting! The sfx were simple but fit the theme well, as well as the music. 

This was fun, and I really enjoyed the art style, especially the idea to animate each item. The music was a little too in your face by the end of it. Also ran into plenty of bugs re: surpassing the weight but still losing the level, but such is the fate of a game jam game! Nice work overall.

I enjoyed the gameplay, and the hand drawn art style is a neat choice. The cat sequence was actually quite challenging, it took me a while to work out where I could and couldn't land and I randomly died a bunch of times. How small the yarn ball gets is a nice touch!

Pretty standard clicker game with a few upgrades. As in other comments, some music and sfx (esp. when using points to buy upgrades and time) would pull a lot of the weight of keeping me interested in clicking.  Other than that, the color palette is pleasant to look at!

Simple browser flash-style game, really fits the basic idea of growth. Would've loved to hear some more audio assets, maybe some swimming noises or maybe a gulp when the fish eats another fish.

This was a fun, simple idea. Agree with all the comments about movement feeling a bit off,  so I'll say this: can't go wrong with goats!