It's super lame right now, but I plan on using the culminated experience on most of my projects up until now. This is almost the game I've always wanted to start working on, but didn't have the 'know-how' when I first got into hobby game development almost two years ago now. The next update will have a few cool simple things to do and I am looking forward to it as well.
TreddoIstandski
Creator of
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-Link: https://treddo.itch.io/manaland
-Summary: "Step into another familiar but strange world once more. A world where magic thrives giving you the opportunity to gather, craft, build, hoard, survive and explore in ways that could only be described as "Magical". Collect powerful artifacts or craft them. Build structures to harness the very ebb and flow of energy aiding you in your survival or focus on fighting enemies and honing your skills. Whatever path lays before you, be it in Manaland"
-Download Video Link:
ps. thank you for your time, interest, feedback and support.
Greetings everyone in the community and Jam enjoyers! Firstly and most importantly, thank you for taking the time to read this and an even bigger thank you for taking part in this event. To the host ZahranW, to all the other developers, and the amazing 800 something plus community members who left a vote and feedback. This has been my first Jam experience and I am almost at a loss for words. I had no idea that such a vibrant hobby and community exists on the same internet I have been using for my time of 26 years and seeing the timer down to the last bit I just wanted to put something out here before the results, You all did awesome. When I was reading the rules what stood out a little bit was the Q: "Is there a prize for the winners? A: The prize is the friends we've made along the way.", and so I wanted to create this in the hopes of others feeling relatively the same that this was pretty fun. I tried a good handful of games myself not all but most notably Frostfire Elemental Quest, Snowy Siege and The Snowball Spirit (all pretty darn solid) and being able to see my game attract feedback and review was nice given that it's not a work, or daily life thing needed to make it through. I sincerely look forward to the next opportunity to share an event. Good luck and have fun :)
Thank you for taking the time to respond and for trying my game out. Also, thank you for the feedback, You're right I neglected to include some informative note about the snow. I honestly forgot and that's the 2md most important feature. When I managed a little time ill see if I can't fix that. Again, even though the jam is over, there's a few more things I wanted to try like designing a spawn at the start, a new enemy type, a few more sounds and a little more variation in the background objects.
Everything was pretty stellar, I liked the game environment, the number of enemies, I like how it was 'by round' style, and the overall graphics and presentation is super awesome for a 72 hour crunch. The controls handled nicely as well. If I had to comment on anything I didn't like, it would be that no matter the enemy, any form of collision would render the game over. having some sort of survivability with a visual health display would have been the icing on the cake. Aside from that, Simply awesome.
I DID IT! MY FIRST EVER SUBMISSION TO MY FIRST EVER GAME JAM AT 26 YEARS OLD AFTER PICKING UP HOBBY CODING ABOUT A YEAR AGOOOOOOO LETS GOOOOOOOOOOO WOOOOOOOOO
check out the video and my other games, I am super proud of myself for managing a 72 hour game and trust me, this is EXTREMELY pale in comparison to what I wanted. Might make additional updates in the game after I work on some other projects or take a break for some time.