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Trevor_Kosht

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A member registered Feb 06, 2023 · View creator page →

Creator of

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I wasn't able to get another player to join. It said click any button to get a player to join, however no button worked. Maybe I am just dumb.

I would love to see more of a reason to play as a certain character. Once I got to the coin nothing really happened. But I love the concept.

The wall jumping was a frustrating mechanic. I would immediately just bounce off.

The fire balls should dissapear after some time in the fight against death. They just kept following.

No way this was done in week. It is so extremely polished

Awesome making it like a gameboy

I had plans to make it like a cooking sim where the monsters would drop parts you needed for the towers and then you'd have to run around to different stations to complete them.  But yes 2x speed is so necessary, I wasn't able to play test a lot because I was running out of time and Once I revisited I found that it was really boring just waiting around. I do think my original idea would have solved this issue. Maybe once I get more experience in game dev I will be able to revisit this project and make it much better.

I wasn't really able to play, the game was extremely laggy for me, But I really enjoy this concept. I think with enough time and polish this could be a super amazing game.

Thank you so much! I wish I was better at coding to have resolved some issues i ran into quicker. Small mistakes took a lot of time to fix and I didn't get to polish it up.

What a fun game! The leveling system after you die was really unique. I didn't like how all of the waves I played were circular. With a great game like this I just wish there were more variety with how the enemies would spawn. But maybe I just didn't get far enough.

You need to submit the zip file from the build. I wasn't able to open the project.

The game was really fun for what I played. I couldn't get past the elevator part of the rectangle level. I might have been able to with a lot of practice and patience but it is really difficult to see where the platforms were and when to jump. Over all though I loved playing this game. It felt so smooth and responsive.

I found the movement to be a bit to hard to control so I just stood still the whole time, You submitted with 5 days before the deadline, so you could have totally added sounds or added unique elements.

I enjoyed playing, but I never really fought the robots, I just ran around to find the bombs the whole time. Especially because there was no incentive to kill them, it mostly just waisted time. Also, I never found a way to get more bullets so once they were gone It was basically impossible to kill them anyway. But I thought what was there was quite fun to run around and avoid the shots from the enemy even though you can defuse before dying by their bullets anyway.

Wow what a fun game. I wish I could see the stats, and when the enemies or the player got hit the screen would shake a lit for some more feedback. But I had a great time playing. It felt like I was playing a realm of the mad god dungeon.

thanks a lot for this amazing feedback! The environment was very rushed there at the end, we had big plans for it but sadly couldn't incorporate it. I never experienced the towers relocking on enemies so thank you for pointing that out!

In the actual post on my page I have a description of how to play, I thought it would upload here but it did not. I ran out of time to make a tutorial in game. The life of a gam jam 

This was my first Game Jam so I am super happy I actually got to submit something

This game is so CUTE!

I wish there were checkpoints, I got to the end I think but died before I could kill the King, and I didn't want to start all the way from the beginning again. But the game was fun!