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trishdev2

6
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66
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A member registered Jan 08, 2019 · View creator page →

Creator of

Recent community posts

Hello! Thanks for playing my games!
I really want to overhaul/update Haigure Sim and Haigure Horror, I just have been extremely busy as of late. Hopefully I'll have some time this year!

As for Haigure Human Creator, it was taken down because ROMの人 could not host it any more. I have the html backed up, but I'm not sure if they'd appreciate me distributing it publically. Please contact me via Discord.

As for other games, I don't really have much free time (nor do I enjoy turn-based games) so I haven't had the opportunity to play through the many haigure rpgmaker games, but I enjoyed my romp through Haigure Exit 8! (based on the game The Exit 8)

Thanks for trying out my game! 🙇‍♀️ The camera is meant to emulate classic horror games with tank controls like Resident Evil and Silent Hill. I've received some feedback that the tracking cameras are disorientating, so those will be adjusted in the future. As of now, there's only progression up to getting hit by a Pantyhose Soldier, which you can trigger by

spoilers

Run past the "Exit" door near the trash can to spawn the Pantyhose Soldier, which will start playing audio.

Thanks for playing! 🙇‍♀️

The uhh, "philosophy" behind it, is haigure! (or ハイグレ!)

It is a fetish that originates from the anime Crayon Shin-Chan, and it boils down to "an alien invasion coerces the populace of a planet, with brainwashing ray guns, to make a silly pose, wear a high-cut leotard, and shout the word "haigure!" over and over," for various reasons, mostly just for humiliation purposes.

Technically the word "haigure" is an anagram of "high leg" in Japanese, high leg being spelled ハイレグ.

We have a primarily English Discord server if you are at all interested in finding out more!
tinyurl.com/worldofhaigure

Alternatively, check out my other game, HaigureSim, which is a bit more of a typical scenario portrayal.

Hi! Thanks for checking it out!
For what it's worth, ハイグレSim has been put on the backburner in favor of my other haigure-related projects, but my latest goal is to port everything from the Unity Engine into the Unreal Engine. After that, I will work on refining the NPC AI so that they flee properly from both enemy NPCs and the player if they have been converted. Alongside that, I'd like to get the city's visuals updated and re-arranged to fit the manga the setting is based on.

If you are interested in haigure at all, we have a Discord server which can be found at: tinyurl.com/worldofhaigure

Or, I post updates on most of my projects monthly (including ハイグレSim) on my FANBOX, which is: trishdev2.fanbox.cc

Otherwise, thanks for your interest! Hope to see you around!

Hello! Thank you for playing!
I put this game on the backburner so I could work on my animated adaptations of ROMの人's other works, but I have been tinkering with HaigureSim over the last month or so as well! I'm hoping to release an update with a new character controller allowing for more third-person-shooter elements (like having a ray gun as a haigure human) here on itch, but there will be an exclusive mode for FANBOX supporters allowing you to play as Lord Gureira taking care of haigure humans onboard the ship.

If you're not there already, I also highly recommend you join the World of Haigure discord server! Any news will hit there first, in #haigure-games

Interesting! That seems to be a shader issue - it looks like you're running on Windows, make sure the "HaigureSim.exe" file is being run from the "HaigureSim_August2021" folder. It needs to have the following files/folders in the same directory to function properly:

HaigureSim_Data
MonoBleedingEdge
HaigureSim.exe
UnityCrashHandler32.exe
UnityPlayer.dll