Opening the tech chests and choosing one of the items from them spawn hostile Gators.
Trittyburd
Creator of
Recent community posts
The accuracy one is on me, but the spr_idle issue shouldn't be happening, because looking at the character Dasher, he was able to load in correctly and the global.spr_idle and spr_idle were set up exactly the same way I had it set up.
Charger code snapshot:
Owl code snapshot, used the Melting example character script to base it off of:
Will this mod be expanded to also take custom sitting/select/deselect animations?
Edit: Also, when I try to load with my custom character I made, O.W.L on the ntt tag, it causes a plague of fish to start populating the screen with these errors, this one for my character related to his accuracy function: owl.race.gm;[25:18] Couldn't find any instances of 0 (Player).
Then your mod: ...gml[28:26] '145144' (increases as fish appears) (CustomObject) does not have a variable 'spr_idle'
I have been getting the exact same issue with both my mod characters (uninstalled, reinstalled and fresh downloads of both NT and NTT) I am making and others I have downloaded, even though I thought it was because one of my characters was pre-9921, as he worked with 9900. If you ask if it occurs with game play changing mods, it does not, as I am able to play the Hardmode mod just fine.
Theory: Maybe it's related to the save files where you're Nuclear Throne progress is saved in the users/name/appdata/local, testing this.
Edit: Definitely something to do with save files. I removed my whole nuclearthrone folder in that directory and my mod character worked perfectly fine, though I didn't check multiple times in a row to see if a write to the save messes it all up.
I am attempting to make a custom character and I believe I am using the wrong software for converting a Piskel made sprite in .png to the base64 code, as choosing my custom character crashes the game. The site I used to convert the sprites is https://www.base64encode.org/
EDIT: I see that I might have used the wrong type of encoder.
2nd EDIT: It was a wrong encoder, for anyone reading this with a similar problem, specifically look up png to base64.
I would like to say, this is a beautiful mod. One of the biggest bugs I see on this is Hunter. His target mark has his projectiles home in on enemies even though I do not have one of the ultras, where reading the ultras, 2 look exactly the same to me. And I know this is a challenging unlock for Sheeps skin to not shoot until scrapyard, but with Scorpions, their spam, and contact damage, this feels extremely improbable to beat. Solving these issues/player incompetences, this is the best NT mod out.
Update: Hunter's active also makes projectiles move far faster, so fast they skip over enemy positions, and accuracy offsets the lockon cursor. With Y.V's alt skins, I was suddenly told while playing as Hog that I unlocked them.