For the sake of everyone's sanity, FAQ has been rewritten in a compact foldable format and is now available online.
If your subject of curiosity is not covered in it, feel free to ask it here or make a separate discussion for it.
An online multiplayer mod for Nuclear Throne. · By
For the sake of everyone's sanity, FAQ has been rewritten in a compact foldable format and is now available online.
If your subject of curiosity is not covered in it, feel free to ask it here or make a separate discussion for it.
DLL mismatch is the only known issue that causes persistent connection problems.
You could both try connecting to someone else to troubleshoot source of problem better.
Future versions of the mod will be doing a better job at ensuring that the DLL file is the right version and informing about the fact if it isn't.
I tried using the /loadgame command to load my save file (because I'd like to unlock the game in single player with this mod). However, nothing happens. I tried /loadgame nuclearthrone.sav, /loadgamenuclearthrone.sav, and /loadgame nuclearthrone. I know some of the commands work, like /color (I changed mine to red). However, this is not the case for /loadgame. How do I use this command in single-player?
Would it be feasible to add a larger variety of ping settings? I play with friends and we sit at a ping that jumps between 65 and 75 so our only real option is to have a responsive but stuttering game, or to have a slow and unresponsive but smooth game. Even if there was just some way I could edit it myself would be a major bonus to me and the buddies I play with.
It was originally planned to let the player wander/mess around in a tutorial/campfire scene like area while they wait, but I've soon discovered that the game breaks a lot on "soft restarting", so that was put off.
You can safely minimize the game though - when someone joins, the game will make a sound, and the window title will be switching between normal and "(Player joined!)" every second or so until you switch to it.
Once all new features are finished and all bugs are fixed. Hopefully next month.
I was planning to release the update late December, but life was busier than expected.
Scripting support itself is a task of insane complexity and takes time to refine.
You don't commonly see such a thing even in large commercial games made with similar tools, let alone in a freeware mod.
Should be fixed by the next public version - people kept asking to make the mod save progress, so I did, but there was not nearly enough time to work on the feature, so it would end up being very rough around the edges (that is, in pretty much every area that is affected by multiplayer/chat command changes).
Hello, I wanted to know if there was a way to change the sprites for an already existing mod. As an example let's say you wanted to change the Dasher mod in the List of NTT Mods. Is it possible to change the sprites for the character and stuff like that when you have the dasher.race.gml. Sorry if you don't understand, I don't know how to explain it well.
from what I read it's not easy to modify code it has compiled.
That is correct, I have mentioned this in the initial blog post. While replacing entire chunks of game logic is a little better than trying to accurately decipher anything, I wouldn't suggest to try doing this. Can only assume that people will make somewhat-user-friendly tools for modding GM games at some point in future.
here is
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event1
for object NetPlay:
ds_list_find_value argument 2 incorrect type (unknown) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_dp_player_get_uid (line 2)
called from - gml_Script_dp_player_find_next (line 3)
called from - gml_Script_chat_cmd_wep (line 6)
called from - gml_Script_chat_cmd (line 52)
called from - gml_Script_dp_handle_flow_frame (line 6)
called from - gml_Script_dp_flow_hx32 (line 51)
called from - gml_Script_dp_flow_hx38 (line 17)
called from - gml_Script_dp_flow_hx39 (line 1)
called from - gml_Script_dp_event_update (line 5)
called from - gml_Object_NetPlay_Step_1 (line 28)
I'm sorry I ask a lot of questions, but I wanted to ask regarding the lag for the game- before I installed nuclear throne together it did not stutter at all, but it appears that with the mod singleplayer stutters a lot which I don't understand since the original game ran at full speed. Is there any way I can fix this?
Hi! I'm kinda confused with how to install.
I was especially interested in installing defpack, so I downloaded it and made a mod folder but nothing works, also because I don't know how to get the command line inside NT(?) Because the mods have to be loaded?
Can you explain me how to install+/load? Or send me to somewhere where it's explained?
A am really using the pirate version of this cool thing. Yes, I am a true progammist. So, there popped up a queston, after 50hrs of playing. Here goes the queston: can I play this with my friends(not really care that tey're steam or not), without using Steam(licensed) version of this?
If I cant, then answep me and forget this message, nvm
Since networking is done entirely through Steam API, to play without Steam you would need something to emulate a substantial chunk of Steam client, including networking functions. I assume that such things exist, but you'll have to look around by yourself.
Alternatively, as a "true programmist", see if you can get Faucet Networking to compile on Mac/Linux or otherwise produce an open-source native extension for GameMaker for synchronous/blocking UDP networking functions on Windows/Mac/Linux. My Steam API networking extension can be used as reference for how game<->extension communication should be handled in current versions of GM. If such thing was to exist, I could add a "connect by IP" feature in future.
Have fun.
Hi there! I love this mod a lot and it's got a ton of cool stuff in it. However I'm having trouble loading mods. I downloaded the "defpack" mod into my mods folder in my nuclear throne folder, but when I type "/loadmod defpack" it says "Could not find file 'defpack'". I then tried to load a single weapon from the pack in using the /loadwep command, that it couldn't find that file either... What am I missing or doing wrong?
Thanks!
Ultra mod is based on update 19 so that's about 1.5 years of differences in underlying game structure.
It is possible to make mods to selectively mimic most of the interesting parts (characters, weapons?) of it though.
I'd think that at least someone of people asking about this would have enough programming experience to get on that.
Is there a way to disable the list of mods when you are loading levels or pause the game? Bits of Ultra Mod is flooding the side of my screen: http://imgur.com/a/mosZ9
Yes - just click on "[Modded]", and it'll collapse the mod list. Click again to expand. Only works when it is usually shown (pause/loading/gameover).
Other trivia:
If you make a .txt file called "startup" in "mods" directory, any commands from it will be automatically executed as soon as you boot into a local game (same as if you did /loadtext startup).
In online session, only the person loading the mod needs to have it - any required files will be transmitted over the network.
I managed to download and apply Blaac's skinpack, but the game won't let me use any of the C or D skins. I can see all the skins, but I can't use my gamepad to select the skin. Even in vanilla NuclearThroneTogether, the game won't let me select the C skin for either Y.V. or Robot (even though I've unlocked the B skins for both). Is there any easy fix for this that I'm overlooking? thanks.
I just started having stuttering and freezing in my online games, is it because I have too many mods? It started happening right out of the blue, one day it was fine, the next it was freezing. It started happening before I installed the pgw mods, so I dont think it was those. In my startup.txt:
/load ntu
/loadtext brucepack
/loadtxt skins
/loadtext someweaponpack
/loadmod shareammo
/loadtext pgw
/loadtext pgw/bl2
/loadtext pgw/idpd
/loadtext pgw/wlp
Hi, I recently installed this mod and I wanted to say it's great! However, I'm getting issues when I want to add more skins for characters (Blaac's skin pack, it was on the front page of the mod), and the console is saying that it either couldn't find the file, or that it loaded the file, however there are not any visible changes, nor is there an option to select the loaded skin in the menu. I've tried almost every applicable command I could find, using commands like loadmod (path).gml, loadmod mods/(file).gml <--(this is the one which the console said it loaded, but there were no changes.) and loadtxt mods/main.txt. Can someone please help me on how to properly load these mods? Any help is much appreciated
Have you checked Loading mods tutorial? If it's a directory (like with blaac's skin pack), you would do "/load skins", for example. /loadmod is used if there's a single .gml file.
Hey, i was wondering why character mods crash my game, but manily the popofreak mod. Heres the crash report.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event1
for object MiscCont:
array_get :: Index [17,14] out of range [18,14]
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_dp_state_hx17 (line 2)
called from - gml_Script_dp_player_hx19 (line 29)
called from - gml_Script_dp_flow_hx22 (line 10)
called from - gml_Script_dp_flow_hx27 (line 17)
called from - gml_Script_dp_flow_hx28 (line 1)
called from - gml_Script_dp_event_update (line 5)
called from - gml_Object_MiscCont_Step_1 (line 41)
One other person had this problem but I'm unable to reproduce it no matter what.
Incredible mod, thank you! I was having trouble and spent over 5 hours on the same error trying to set up a swep. (making my custom weapon the starting weapon) I can't figure out how to give the custom weapon I made an ID, so I keep getting the error where you load into the game holding a red and black box saying error and the chat says it can't recognize the ID of my weapon.
Are there any plans / how hard would it be to add in being able to choose "Redemption" when playing as double Skeleton? My friend and I were absolutely devastated after we took the time and effort to get to Level Ultra and loop with two Skeletons before being met with the fact that you can't change into Melting together. We knew from previous runs that if only one player is Skeleton then you can't select Ultra A (for obvious reasons), but after dying a LOT of times, two of which were DURING the Throne fight, it was really a heartbreak to see that that hadn't be added. Is there an option to add it in, or a way to easily add it in? I'm not an expert in code, but it doesn't seem like it would be too challenging. Other than that, your mod is absolutely wonderful, and I'm sorry to bother you with such a specific request.
I can't seem to connect to a game. When ever I invite a friend it works just fine, any one know why? I've done every thing the installation said to do and downloaded the most recent version and can't seem to connect to a game. I also can't get any one to join a lobby my wifi isn't the problem either it works just fine.
If you mean whether you can apply the mod without owning the game, that's a no - it's missing >90% of game assets.
If you mean whether you can apply the mod to a copy from Twitch store or whatever, probably yes, but you'll need to throw in any steam_api.dll in there so that it can happily fail to load and let you run the mod executable.
Hello, you can find my email on about page. One other person reported a similar error, but I've yet to find time to make the mod log relevant debug information to make desync files useful for figuring out the actual cause
Hello! I am trying to install this wondrous mod, but whenever I try and install, it says, "Can't patch - audio doesn't fit. A newer NTT build or an older game build may be needed." however I am running the final update of the game, and have downloaded the most recent version of NTT. Please advise me on how to fix this problem
This is a bug in 9940, I wasn't able to look at it yet unfortunately
9936 didn't have the issue yet and supports most mods that 9940 does https://www.dropbox.com/s/v48q07drtjh204y/NuclearThroneTogether-9936.zip?dl=0
Skeleton is unlocked by becoming skeleton, which is if you die as Melting on a necromancer's circle.
Frog is unlocked by getting a golden frog gun and making it to the end of the level.
There's cheats mod and debug mod.
According to virus total, there is something malicious. Can someone please give me some insight?https://www.virustotal.com/gui/file/689f36c37eaae5424aef2729a9aa9739d9f855007de926c41c52442fd0dc26c4/detection
As per FAQ, since NTT-Assemble assembles a new executable out of parts of existing executable, some antivirus programs may consider it a virus. You can compile it yourself from source if you are concerned.
Hey so me and my friend downloaded the NTT mod and we got everything up and running, we own it on epic games and not steam so idk if thats why but we cant invite eachother or connect to hosted games by one another, if you could help that would be great if not thanks anyways. It says that it times out everytime.
In the NTT-Assemble.exe there is an option:
4: Toggle Steam
What it does?
It says that "Steam features are now enabled". At first I thought it has something to do with achievements (as I don't get steam achievents with NTT normally) but after "toggling steam" in NTT I don't see any differences with the NTT without "steam toggled" as I still don't earn achievents.
I downloaded this mod earlier and it seems to mostly be working but now when I go to the co-op mode, it says there is an error with steam. "Steamworks extension could not load. Did you copy all the needed files to the Nuclear Throne' directory?" I'm not sure what this means or how to fix it. I think I downloaded everything properly and it lets me play solo fine and I think I can set up local servers, but I can't figure out how to get steam to work. My friends downloaded this too and don't seem to be getting the steam issue, I'm not sure what I did differently.
здравствуйте YellowAfterlife. у меня возникли проблемы. я через пиратку с другом попытался играть вместе, но ничего не получилось. но это ладно. после этого нтт перестал видеть моды. я оставил x10 просто для теста и вводил разными способами. 0. я и переустанавливал(прогресс сохранился) и удалял прогресс. в один момент я перекинул в папку mods, захожу в трон, вижу уведомление что удалено слишком много файлов. смотрю в папку, вижу все есть. но в самих папках все пусто. потом починилось. но всё равно моды не видно. ч т о д е л а т ь