I like the basic idea and it was fun. Though the game would crash if I destroyed all the stations before the enemies or that is why I think it crashed when I destroyed a station.
Trop's Workshop
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Q E Z and C buttons are the diagonal movement. They can be tricky. Yeah the long passage ways was the number one issue people had and I agree if I had more time to play test and find people had this issue I would have done more variety. Now I know to keep a eye out for this kind of issue in future projects. Thanks for the feedback
Thank you. Yeah a lot of people didn't like the long corridors and the lack of knowing if you are moving. They do help getting some distance on the Minotaur as you can move faster down them but having gotten this feedback and having time to think about it. I would have made different color blocks for the walls so you could see the wall moving by more. Goes to show how important play testers and feed back are.
I like the choice of colors and the sound was so right for the time. I mean it was annoying back then. I would have liked it if the machine got more and more rude the more times you got it wrong but understand that is not inline with the simulation of the time. I played it longer then I should have.