Indeed, they take quite a bit to get used to for the directional/thrusting control, plus I'm only spawning an entire horde upon startup.
It's a bit too much to take in at once haha.
truereligioso
Creator of
Recent community posts
ynotboth? :)
Definitely agree it gets chaotic too quickly. Wish I had time to have a proper ramp up of difficulty
Something I'd like to add once I'm done recovering from gamejam burnout.
There are other enemy types that were focused more on their movement rather than bullet hell, but it was cheaper/faster to go the bullet hell route just to have something submitted on the last day.
Dashing is the "ohshit" button to get out of dodge. You can also dash through bullets/missile clumps to recover most of the energy spent.
TY for trying it out!
Ahh in rhythm games on fast + more advanced stages, there are waaaay too many notes close together.
In Gitadora drums, sometimes you have to hit 16th note or 32th note drum rolls/fills at 140bpm, which would look like a solid line.
Speed multiplier would scale/spread the notes out. They would approach more quickly, but it'll be easier to distinguish the order of the notes due to the increased space between them.
Here's an example
He's playing a 4x speed, causing the notes to be 4x apart. If it was 1x, the song would be barely readable due to everything being so clumped together.
I forget if beatsaber has a speed multiplier option... But since you have the bonus of depth perception, and that sometimes blocks are occluded by others it may not be too useful in that game.
Reminds of the days of simple but satisfying flash games of yore,
I really dug the art too, and I can see there are so many directions you could improve upon the game, with a foundation iths solid. Would have liked to heard music or seen different enemy types/behaviours, but those gamejam deadlines tho.
Awesome job!
Awesome job making a rhythm game!! This has always been something I've wanted to try as well.
Difficulty starts off a little high, but after a couple of minutes im shooting through.
The skies the limit, would be cool to ramp up difficulty slowly, with different songs requiring 1, then 2, or 3+ colors. Games like OSU! allow you use the keyboard to click, which could remove the restriction of 2 mouse buttons for your game should you expand it. And a customizable speed multiplier to space out the notes would be helpful too, as it starts to get cluttered and it's difficult to tell which note is next.
But I digress, I really enjoyed your entry!
Ahh.. the woes of running out of time. We ran the clock as long as we could, fixing the title screen will probably be one of the first post-jam updates as it's an eye sore for me and especially for Stupjam.
Did consider screenshake but prioritized gameplay first.
We also wanted an awesome death animation for the big donuts falling out of the screen and some other effects, but it was close to 12am and I chose sleep XD.
Thanks for playing!!
Here's out super late submission link! Right down the wire...
https://truereligioso.itch.io/fearlessfryer