Working on updating the difficulty to make it more of a gradual increase.
Hope to have the build up in a few mins or so.
If there's a black background behind the title screen controls/credits, thats the new version!
Play game
Fearless Fryer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #30 | 3.486 | 4.500 |
Enjoyment | #32 | 3.227 | 4.167 |
Use of the Limitation | #38 | 3.227 | 4.167 |
Overall | #41 | 3.195 | 4.125 |
Concept | #65 | 2.840 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 Developer, 1 Artist, 1 Composer
Software used
Unity 2019
Cookies eaten
0 cookies, many gummies. Numerous cups of tea and and cans of Lacroix.
Comments
Music, sounds, art are all very nice. The maple bars in the sky are great.
The controls were a little hard to get used to using.
Really cool !! I liked the music and the art was really pretty.. although I really liked how the controls and shooting mechanics were set up, I feel as though everything was kind of chaotic and it was somewhat difficult to avoid the enemy attacks, but maybe I was just bad at the game :))
ynotboth? :)
Definitely agree it gets chaotic too quickly. Wish I had time to have a proper ramp up of difficulty
Something I'd like to add once I'm done recovering from gamejam burnout.
There are other enemy types that were focused more on their movement rather than bullet hell, but it was cheaper/faster to go the bullet hell route just to have something submitted on the last day.
Dashing is the "ohshit" button to get out of dodge. You can also dash through bullets/missile clumps to recover most of the energy spent.
TY for trying it out!
Ahh.. the woes of running out of time. We ran the clock as long as we could, fixing the title screen will probably be one of the first post-jam updates as it's an eye sore for me and especially for Stupjam.
Did consider screenshake but prioritized gameplay first.
We also wanted an awesome death animation for the big donuts falling out of the screen and some other effects, but it was close to 12am and I chose sleep XD.
Thanks for playing!!
Wow! Super nice game! The attacks are super satisfying and the movement is very responsive and fluid. Art and music was amazing too. Great work!
I don't undestand why you don't have any rating.
Your game is nice and fun to play
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