Very fun, amazing how 4-letters English words are so numerous and versatile
Tselmek
Creator of
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Awesome puzzle mechanic butI would say a couple tweaks are needed on the difficulty curve (might just be me tho :P). I love how the cube gets back in place when you die, really cool!
But please, please I beg you, when you export GameMaker games DO NOT export the NSIS installer, you can export a .zip or an .exe but please NOT the NSIS intsaller :c (no hard feeling tho :P)
From a design standpoint this is close to perfect, this shuriken mechanic where the stronger the attack, the less risk you have to take to get the enemy, is amazing. You've also got a nice variety of enemies and a clean interface. Could really benefit from some audio, at least sound effects, it would feel even more satisfying!
Also for a space game I kinda wished for a starry background but I'm just nitpicking at this point ^^
The premise is great and the couple mechanics I could see were as well but in practice the game is infuriatingly hard (at least to me, i'm not good at this kind of thing). You had a lot of great ideas, the dialogues are kinda cool and I love the base mechanic but the collisions feel unfair and the multiple jumps felt a bit underwhelming. I couldn't manage to get past the first "switching sides" platforms and I gave up after a dozen attempts because there was no checkpoint and I had to start all over again.
I'd love to this mechanic developed further in the future!
I love puzzle games and this one has quite a gimmick, the sky/ground split screen is really a finder. On top of that it's pretty well executed, I absolutely adore your menu interface, it's lovely! The level design is fairly well handled and I'm surpised you could fit this much information in such low resolution, good job!
Fun little game, i quite enjoyed it!
Now i don't mean to sound negative, but here's a bug i encountered while transitioning to the next room http://prntscr.com/fxebcm, i was stuck in the floor right there
Combined with the hints from the Ludum Dare comments, we have: B _ _ R _ _ _ _ _ _ _ _ _ _ _ _ _ _ O _ _ M _ _ _