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Clamp 64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #23 | 4.000 | 4.000 |
Overall | #26 | 4.150 | 4.150 |
Enjoyment | #30 | 3.800 | 3.800 |
Graphics | #31 | 4.200 | 4.200 |
Authenticity (Use of 64x64 limit) | #53 | 4.600 | 4.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Challenging but fun game! I included it in my LowRezJam compilation, if you’d like to take a look :)
Thank you!
Amazing take on the old pacman formula, everything feels great together, just a little sad I couldn't see my score after the game over screen :c
Oh it also seemed like the blue would sometimes not draw at all, was a weird little thing but didn't matter.
There're still a lot of improvements/features I want to make to the game. Thank you for the feedback! :D
Nice music and sound.
Your well balanced colors evokes some old Master System games
Thanks !! :D
Great entry - music and art fit together perfectly! I'm not sure if there is a mechanic I was not understanding. but I seemed to randomly die quite often. There wan't an enemy close enough that I could tell, but maybe if you fly to far without claiming a piece of the terrain, you die? Excellent entry either way :)
Thank you!!
Great execution on the Qix mechanic and works really well within the confines of the 64x64 resolution. Great entry!
Hey ,thank you! My first attempt at pixel art and I really enjoyed it. Happy you like it!
I think it works because you use colors really well
I was being too greedy at first, but once I started clamping smaller pieces and trapping the enemies, it became quite a fun experience. Great job with the game! And yes, the parallax stars are a nice touch.
Yes, it requires some skill/tactic to trap the enemies and cut the platforms as much as possible. Happy you liked it. :D
A very interesting take on Qix! At least that's what the "territory" mechanic made me think of. It's quite challenging and very pretty. I loved the parallax starfield!
yep, Qix was indeed one of the main reference for the gameplay. thank you! ;)
I love this type of thing, and the aesthetic makes it even cooler! Good work!
hey, thank you :D