It's a concept that works really well for Don't Starve (and its multiplayer counterpart) though. And I'd identify this game as closer to Don't Starve than Minecraft. If the perma-death really bothers a lot of people, the devs might (if they feel like it could add to the game) make it a option, like how Minecraft has the UHC/Permadeath option.
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"There also must be something special about the night time to make the player WANT to sleep, besides simply health."
Maybe an Energy meter aside from Hunger and Thirst meters. Eating and drinking can bring it up slightly, but that can be a waste if you're full already, so you'll have to sleep eventually.