Thank you for the comment!
All of the instructions are for both KBM, and Controller. S + LeftClick is the Wind Boost jump mechanic.
Thank you for your feedback! My use of the limitation was to have the player stuck in one singular room which is constantly changing every time you near the end of it. I had a short story with dialog written up which would have better enforced this idea within the gameplay itself. Unfortunately I ran out of time and couldn't add the story.
This is a really unique concept. I noticed some of the leaves out out of sync from the beat of the song, which makes it hard to get into a rhythm. The spring shaped object that launches you downwards is hard to see at first, and doesn't stand out like the leaves do, It took me a while before I realized this object and was able to continue past that point.