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TurnipBoy

15
Posts
1
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A member registered Mar 27, 2023 · View creator page →

Creator of

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Thank you for the comment!

All of the instructions are for both KBM, and Controller. S + LeftClick is the Wind Boost jump mechanic. 

I really enjoyed the artwork and effort that went into the different opponents. I do think some of the effort you put in is hard to notice when your so focused on the bottom left corner of the screen.

I really enjoyed the artwork, and I like the replay-ability in going for a new personal best.

Very cool use of the limitation and theme. I gameplay itself was easy to understand and fun.

Thank you for your feedback! My use of the limitation was to have the player stuck in one singular room which is constantly changing every time you near the end of it. I had a short story with dialog written up which would have better enforced this idea within the gameplay itself. Unfortunately I ran out of time and couldn't add the story.

Thank you, I agree, I plan to add more enemies and modifiers over time, unfortunately ran out of time to do it within the jam time.

I love the artwork and the story. Very unique use of the theme.

Amazing game, love how chaotic it gets. Trying to doge many things at a time, while also managing your ammo is great. Seeing your best score right besides your current score made me want to keep playing to beat that previous score.

Good job, awesome yet simple concept. I had the same issue as Blazingstar where the UI was scaling weird, but like he said not a big deal.

Awesome game, I love the simplistic art style. I think if the walls were closer together, with reason to switch between which wall you are sliding down. It would add more variety and chaos to the game. It does feel slightly repetitive to just slide down and avoid the same occasional spike.

Thank you so much for your feedback! I found the bug you mentioned. The bullet was colliding with an object it shouldn't have been colliding with towards the top of the level, which made it seem like the gun wasn't firing. I was able to fix this and release a BUG FIX version.

Thank you so much! I agree. I plan to add more upgrades/rewards to the game. I unfortunately didn't join the jam until a day late, so I was out of time, but hopefully I can continue development and make the game more enjoyable to play.

Extremely well made game. Very creative use of the "Bean" special object, and I love how you designed the map around the unique mechanics.

Awesome game. I would recommend making the collectable beans more obvious and easy to see. It took me a few attempts before I realized there were beans to collect, and where to go.

This is a really unique concept. I noticed some of the leaves out out of sync from the beat of the song, which makes it hard to get into a rhythm. The spring shaped object that launches you downwards is hard to see at first, and doesn't stand out like the leaves do, It took me a while before I realized this object and was able to continue past that point.