the midwest
Turtleguy89
Creator of
Recent community posts
Loved the stream, laughed at every turn when the chat said something. Nobody here held back on their critiques and I loved that about this stream, nobody tried to play it safe, just treating the game like it is, a hot mess which was my first completed rpgmaker project! If you're wondering what my game making projects have been since my hiatus from rpgmaker, it's mostly been fire emblem GBA romhacks that take a comedic approach to my writing. I've recognized that my projects that try to be serious end up being incredibly cringeworthy (like this), and while my comedy isn't that better, it's less insufferable. Keep streamin', rock on!
Overhyped but not terrible. This game had some stuff going for it and admittedly, I hadn't played much, only got that ending where you head back to bed, but from what I've seen, this game doesn't feel like something I should continue playing. The art style is objectively ok but nothing groundbreaking, the mystery boxes it sets up are pretty good I suppose. The only real problem I have with this game is just the entire thing between Fio and Crow, Fio is just a "uwu cutesey wootsey" character from what I've played (which I absolutely LOATHE) and Crow is silent for the meat and potatoes of my playthrough, never once did I feel like these two actually loved each other because crow never says a damn thing and just communicates via speech bubbles, which for something like this doesn't cut it for me. Decent experience, 6/10
So, we all know that stuff like unity, gamemaker, rpgmaker, etc. are all commonly used for these game jams. But are there restrictions on the certain engines we can use? Specifically (for me), are engines made to romhack certain games used to create a mostly original game allowed for the jam? Because I had a specific fire emblem hack project in mind that I've been wanting to get over with for ages now.