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Tvtig

19
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1
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16
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A member registered Sep 04, 2021 · View creator page →

Creator of

Recent community posts

You're welcome! Enjoy

Looking good dude! I hope you keep working on it

Thank you!

Ah thanks so much man. I totally agree with all your feedback. I threw in the grenades right at the end and they are a bit of a mess. And it took so look to make the 3 characters that were in there, I just had no more energy left to create more. Thanks so much for playing!

The is my first post about the progress of my game - I will include in this blog, the progress I have made so far and perhaps more technical details than you can expect to find on the YouTube videos - which are intended to be more entertainment driven than informative.

Time Is The Essence Is a First Person Shooter game, which sets out to make use of time as it's core mechanic. I have some interesting ideas that will change the way we use well known mechanics in game, these will be revealed in time though.

Up Until this point it has mostly felt like the work that I have done - is to prove to myself that I can do the smaller parts of what will eventually be a well formed, and complete product. I set out in the month of April to complete an objective system, which will be the foundation for the creation of all of the objective types in my game. 

I will update this post after work with more details on how I got to where I am.

It was a really interesting read, you have a great style of writing. I quite enjoyed following along. I do think it would be cool if there were some illustrations along the way!  

Haha I enjoyed this game, the pickups were... Interesting and made me laugh. It got even more fun when I realised you could propel yourself with your shots. Fun game, nicely done!

Man thank you so much for this awesome feedback. We thought about adding swinging to the grapple but thought it would fit the theme better that you had to plan your swings before hand. Thanks again for this feedback, we really appreciate it.

Ah damn, I was worried that might happen, just couldn't get around to adding item respawns in time. Thanks anyway for taking the time to play, and for your feedback!

Fair enough! I hear you on that one. It's a good thought for design decisions going forward. Thanks again for your kickass feedback.

The art in this game is incredible! Well done to the team. To get this done in 48 hours is so impressive. Have to agree with everyone on the checkpoints though haha, I died a few times cause I was admiring the art and fell into a hole.

Haha, thank you so much for your feedback. We're really glad you enjoyed the game :)

Ah thank you so so much, the best kinda feedback is constructive feedback. We appreciate you. Haha, damn, sorry about the double jump thing, we thought it would be a good idea to let the player discover some of their abilities. 

I'm glad you enjoyed it, and that you share our sense of humor. Thank you for taking the time out to leave some feedback.

Ahh thanks you so much for the feedback!

I had fun exploring the world you created! I got confused in the maze area a couple of times lol. But I'm glad I managed to find all the crystals! It would have been nice if you were able to click once to pick the crystal up and click again to put it down at the entrance, instead of holding the mouse button down for the whole walk back. But all in all a nice experience, well done!

Sound effects are super satisfying. Cool idea.

This was an awesome experience, great visuals, music was cool. Nicely done!

Amazing lol