Well, If I recall Tiled is no Game Engine on it's own correct?
This is meant to be used inside Rpg Maker MV.
And you are correct with needing the previous plugin from Rosedale for this.
Hey,
Well the format is for rmmv but you can try to google some resizing guides
As for the bust images I don't have any myself but maybe you can make some yourself from the base source images?
I bought this in an asset :https://malibudarby.itch.io/
Go to : Edit>Preferences then click to "Plugins"
There you can uncheck the "json1.dll" and check the "json.dll" (This could be the other way around since I have a custom scipt that fixes this issue myself. I don't remember exactly anymore)
Just check the unchecked one and uncheck the current one ;)
It's a tiny change in the way the json saves in format but it works.
Greetings!
Would it be possible to explain exactly why this does'nt work with the newer versions of Tiled? I Asked on the Tiled Discord and was told it would be fine if I would simply save it in the older Json format like 1.03 does.
So I upgraded Tiled and until now I see no indication of anything broken.
It works just fine.
I do not want to spread wrong info ofcourse thus it is why i'm asking for the reason.
Regards!
I just made an installer with Astrum Instalwizard. installed my game. Still same problem percists... Because my initial thought was because Enigma makes the whole game directory into one exe file. So now with the Instal wizard I have an instal directory on my sytem where the save file could go to.
The moment u click on the save button the popup comes up save now yes or no. when clicking yes the button sounds like a cancel and it doesnt save either... the other windows go away but the confirm button stays up.
It's weird that everything works fine in the playtest but not like this. As I intend to release the game this crucial step has to work^^
I just did what you said: instal the game without your save plugin and the problem is still there...
Apologies for assuming the fault was with your script.
AND now I just tried running the game as administator and I can save! lol
Hey, Northern Frog!
I'm currently testing out my game in a exe file that was made in Enigma Virtual Box.
You're script is the first and hopefully the last that showed a problem.
When the player saves at a save-station the save doesn't work.
when switching maps the autosave also states : Autosave failed...
I think it might be due to admin rights and all that in my own system but I'm not sure.
I've placed the exe on different locations including my C.
but still no luck...
Do you have any idea why I cannot save when I exported my game into an exe file?
When test playing it with the rpg maker mv engine itself it works just fine.
any thoughts?
Tank you in advance!
Greetings!