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tyg3

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A member registered Jan 14, 2020 · View creator page →

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Hello,

We have a prototype of our game on itch here.

We are a small team of 4 people working on a Pokemon inspired retro top down 2D monster collecting game. We have been working on the game for one and a half years and are looking for an additional artist to help us. Please have a portfolio to show us so we can see your work. As mentioned in the title this is a rev share and we have a contract you will need to sign and agree to before joining.

The game is heavily based on Pokemon, but features some new ideas. You can see our dev logs here, checkout some art from the game on our twitter and some prototype art here. We are using Unity, Tiled and Aseprite. We have the first few areas of the game playable and around 45 monsters in the game so far, we are aiming for 100-150.

We need help for all areas of art, but especially monster and ui at the moment.

Our work style is setting milestones every few months and planning the tasks we want to finish by then and assigning them to each person to work through when they have time. Team communication is through discord and we use Clickup to track tasks. Feel free to ask any questions you have if you are interested or join our Discord.

Sorry, don't know why the link expire. Here is a new one: https://discord.gg/uxx8D4E3BQ

Hello,

We are a small team of 4 people working on a Pokemon inspired retro top down 2D monster collecting game. We have been working on the game for one and a half years and are looking for an additional artist to help us. Please have a portfolio to show us so we can see your work. As mentioned in the title this is a rev share and we have a contract you will need to sign and agree to before joining.

The game is heavily based on Pokemon, but features some new ideas. You can see our dev logs here, checkout some art from the game on our twitter and some prototype art here. We are using Unity, Tiled and Aseprite. We have the first few areas of the game playable and around 30 monsters in the game so far, we are aiming for 100-150.

We need help for all areas of art, but especially monster and ui at the moment.

Our work style is setting milestones every few months and planning the tasks we want to finish by then and assigning them to each person to work through when they have time. Team communication is through discord and we use Clickup to track tasks.

Feel free to ask any questions you have if you are interested or join our Discord.

Hey are you still interested? We have another role for an artist?

Thanks for your interest. Unfortunately, we found someone. If you are interested in joining the discord, here is a new link: https://discord.gg/WXQ8y7hEJJ

Hello,

We are a small team of 5 people working on a Pokemon inspired retro top down 2D monster collecting game. We have been working on the game for one year and are looking for an additional artist to help us. Please have a portfolio to show us so we can see your work. As mentioned in the title this is a rev share and we have a contract you will need to sign and agree to before joining.

The game is heavily based on Pokemon, but features some new ideas. You can see our dev logs here, checkout some art from the game on our twitter and some prototype art here. We are using Unity, Tiled and Aseprite. We have the first few areas of the game playable and around 30 monsters in the game so far, we are aiming for 100-150.

We are looking for someone to focus on the monster and UI art for now, but you will be able to help out with other areas like environment and character designs in the future. As mentioned above we are aiming for 100-150 monsters so there are still a lot to design. The work flow is generally the game designer will come up with a monster idea, create a document about them with reference images and pass it to the artist to create. You will also be able to come up with monster ideas.

Our work style is setting milestones every few months and planning the tasks we want to finish by then and assigning them to each person to work through when they have time. Team communication is through discord and we use Clickup to track tasks.

Feel free to ask any questions you have if you are interested or join our Discord.

(1 edit)

Hello,
We've been working on a retro monster collecting game inspired by Pokemon. This is our second dev log. We are still early in development, thanks for taking the time to watch. Feel free to join our discord if you want to know more about the game. Link is in the video description.

(1 edit)

Hi, do you have any examples of UI that is closer to the art style we are going for? And just to be clear we are looking for a UI artist not UI/UX designer. The game designer designs the screens and we are looking for someone to make the art for them.

Hello,

We are a small team of 5 people working on a retro top down 2D monster collecting game. We have been working on the game for almost one year and are looking for an additional artist to help us. Please have a portfolio to show us so we can see your work. As mentioned in the title this is a rev share and we have a contract you will need to sign and agree to before joining.

The game is heavily based on Pokemon, but features some new ideas. You can see our first dev log here, checkout some art from the game on our twitter and some prototype art here. We are using Unity, Tiled and Aseprite. We have the first few areas of the game playable and around 30 monsters in the game so far, we are aiming for 100-150.

We are looking for someone to focus on the monster and UI art for now, but you will be able to help out with other areas like environment and character designs in the future. As mentioned above we are aiming for 100-150 monsters so there are still a lot to design. The work flow is generally the game designer will come up with a monster idea, create a document about them with reference images and pass it to the artist to create. You will also be able to come up with monster ideas.

Our work style is setting milestones every few months and planning the tasks we want to finish by then and assigning them to each person to work through when they have time. Team communication is through discord and we use Clickup to track tasks.

Feel free to ask any questions you have if you are interested.

Hello,

We are a small team of 5 people working on a retro top down 2D monster collecting game. We have been working on the game for almost one year and are looking for an additional artist to help us. Please have a portfolio to show us so we can see your work. As mentioned in the title this is a rev share and we have a contract you will need to sign and agree to before joining.

The game is heavily based on Pokemon, but features some new ideas. You can see our first dev log here, checkout some art from the game on our twitter and some prototype art here. We are using Unity, Tiled and Aseprite. We have the first few areas of the game playable and around 30 monsters in the game so far, we are aiming for 100-150.

We are looking for someone to focus on the UI art and environment art for now, but you will be able to help out with other areas like monster and character designs in the future. For environment art you would be adding to our tilesets we use in Tiled to build the levels. The UI art requires working with the designer to create art for their designs and setting it up in Unity.

Our work style is setting milestones every few months and planning the tasks we want to finish by then and assigning them to each person to work through when they have time. Team communication is through discord and we use Clickup to track tasks.

Feel free to ask any questions you have if you are interested.

Still looking if anyone is interested.

I made this post a few months agoand found a team of people to work with. We have 4 people now and are looking for one more pixel artist to help us with the character and monster art.  Here are a few images of characters and monsters we made so far. We use Unity and the art style is retro Pokemon inspired.

Can you send your art examples?

Thank you for sending your demo. This is a retro style game, so no voice acting. Good luck finding a project.

Hi, I’m a little confused after looking at your profiles. It seems you mostly work based on commission? I’m looking for someone who is interested in a rev share. Also do you have any examples of 16 bit style art you’ve made?

Thanks for sending samples of your music. I already contacted the person who posted before you, but just wanted to say thanks for replying. 

Do you have Discord?

(1 edit)

You can message me on discord

Hi, do you have example art or anything anywhere I could look at? I want to see if your style matches what I'm looking for.

Hello,
Recently, I've been working on small prototype for a monster collecting RPG game like Pokemon or Dragon Quest Monsters and I'm looking for some people who would want to work on the project with me. I'm planning on finishing the prototype by the end of March/April and then hoping to do an early access release by the end of the year, and a full release by the end of 2024. This will be a revshare if the game launches.

About me:
I work as a senior software engineer at a AAA game studio and have also worked as a level designer in the past. I've worked on 8 games.

About the project:
It's easiest to call it a Pokemon clone, but I have other ideas to build on top of the Pokemon formula like a job system to have players have other goals besides collecting badges and fighting. It's made in Unity and aiming for a SNES/GameBoy Advance aesthetic but I currently using art I bought on twitch.

Looking for:
2D Artist: I want to use tilesets for the locations in the game, so experience making them would be a plus, but not necessary. This person will be responsible for all of the art for the environments, characters and monsters. So you can take the lead on the art style if you want. I'm open to more than one person helping out as an artist.

Needed in the future:

I'm not currently needing help on these parts of the game, but if you are interested in helping out, feel free to reach out. I'll need help with these eventually and don't mind someone joining now if they are okay with only a little bit of work/time to contribute.

Game Designer:

Someone to work on the monster designs, story/quests and help balance the stats/combat.

Programmer:

Someone to help out with programming tasks after the prototype. I'll handle most of the critical systems before the prototype is finished so this person would be working mostly on new features for the game, mission/level scripting, UI and anything else that comes up. C#/Unity experience is nice, but not necessary. If you are completely new to programming, it is also fine to join and I can help you learn.

Audio:
Hoping to find someone who is interested in making music like the older systems mentioned above.


This looks great, I used your tiny packs in my last prototype here: https://tyg3.itch.io/ens-adventure

I'm going to use these for my new one.

Sorry, the first question was about the bushes. Do the bushes have an animation for being cut?


All 6 main characters are in every pack?

Hello I'm thinking about buying your tiny bundle. I had a few questions.

Do they have animations for when the player cuts them?
Do the animations for each pack use the same main character? Like if I bought this and the fishing pack, is this character also the fishing character?
Do the hearts in your GUI pack fill by half or by 1/4s? For example can they be 1/4 or 3/4 filled?

Hey thanks for answering my question. This is really helpful!

Your game looks awesome. It's a shame there is no mac version. I found your game searching for soccer games, as I'm trying to make a small prototype for learning Unity. Do you have any recommendations for building a dribbling system? I've tried a few things but I'm stuck.