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Feeding Into Extinct's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #766 | 3.944 | 3.944 |
Overall | #1244 | 3.537 | 3.537 |
Creativity | #1375 | 3.611 | 3.611 |
Enjoyment | #2004 | 3.056 | 3.056 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is inspired by Feeding Frenzy but in this game, you play as a squid that will try to extinct all other fish by controlling them and reversing its role from killing all one kind of fish to trying to protect it to kill another.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
really enjoyed the graphics !
Amazing art direction!!
Really like the concept of exerting control over an entire ecosystem that is operating on its own!
I think this could be extended in fun ways with new fish and more complicated relationship trees!
This is basically Feeding Frenzy with an extra aspect of tactic, I love it!
Really fun game! I like the mechanic of the squid "hijacking" the fish by approaching from the top. Once you understand the rules, its really simple to play but really tough to win. The art and presentation are really stellar as well. Great work!
An interesting idea! And strangely captivating, despite somewhat unreliable controls.
Thank you for your feedback, we are happy to hear that from you
This was fun! Nice concept and execution. Good job!
Cute art and a unique take on the theme! One suggestion is to launch the game in fullscreen from the browser when the "Run game" button is pressed. Not sure if you already know, but there seems to be a typo on the game URL (feading2extinct).
Thank you for your feedback, yes you are right
it's even better to install it on the PC
A beautiful little game with an unique and good concept ! Great job !
The art and UI design are amazing. The concept is also quite fun and unique. However, the controls seem a bit off for some reason. Nonetheless, it's still a very good job.
Thank you for your feedback, yes you are right
the control need some optimization
I had fun playing this game! adding a tutorial would be the first thing i add, since it is a bit hard to understand
Thank you for the feedback, we are happy to hear that from you, and we added a video tutorial for now
Reminds me of those old fish eating games where you grow bigger. Seems promising unfortunately i did run into a few small bugs.
Interesting idea, but unfortunately something about it did not like my system, and the moment I took control of any fish, that fish would ZOOM itself out of bounds, and I just kinda got stuck.
It was very cute though, and I wish that I could have properly experienced it! lol
Thank you for the feedback, we will fix all these bugs
For now you can install it on your PC, it would work way better than the browser
This is pretty neat, but I did have trouble understanding what to do.
Some tutorials on this would be great, but I had fun nonetheless. Very stunning artwork as well!
Thank you for your interest, we've added a video tutorial for now
Nice work, i had to spent kind a lot of time to understand the "rules" of the game! But really funny when i get it! Nice entry!:)
Good fun game, but it would be better if there was something explaining how to play.
Thank you for your interest, we've added a video tutorial for now
Very cute, remind me the good old time of spore cell phase
Very fun game!
The small fish eating the big fish is a bit counter intuitive at first, but it's funny and it make sens for the gameplay.
Nice job!
Very cute little game, I enjoyed the loop, was a bit confused why I kept game-overing but apparently it's because a species got extinct
Presentation is great, and the idea is novel and fun, I just wish it wasn't so difficult! The mouse controls make sense but are tricky to work with at first. I didn't realize I could increase the sensitivity for a while since it was hidden in the pause menu, once I did that it was a lot easier to manage (though still hard). It also felt like the area I had to move to in order to control a fish wasn't consistent, maybe having it be triggered by a button press would make that feel smoother (like, show a button prompt when you're in the right spot to be able to control a fish). Great job
Thank you for your precious feedback