There is this bug (or balancing issue?) where stun doesn't decrease unless one interacts with the stunned enemy. Like, if stun is 2, it will stay 2 unless I hit the enemy, so I can stun the last one standing and just fully recover the party by guarding at every turn untill everyone's full health and magic
Ugo Flickerman
Recent community posts
Got softlocked after entering the bath of bath girl twice in a row the first time i met her (which happened after meeting the first time the dwarf and the elf). I can't move in any direction: i'm in the wall, right above the bucket in the men's bath.
Edit: it also happens after the third encounter. Got out of the softlock both times thanks to the no collision key item.
Version 0.57p
I understand how the enemies never respawn after defeating them to avoid xp farming, but, with no respawn, death isn't something one really needs to avoid. This takes away too much from the challenge, in my opinion and, even more important, if one didn't get a sex scene with an enemy, one just won't get it in the future.
I suggest to make enemies respawn but drop no exp after the first defeat (unless one didn't get some of it the first time, in which case, it should drop that one). Maybe some indicator over their head or some border around them could make it clear when they no longer have exp to drop
This happens after i go to sleep and when i wake up i see Lycoris talking about how this job is better than her previous ones... Which is already strange by itself. Another strange behaviour i noticed before ending up there is that neither Lycoris nor Emee had a scene where i delivered them their new harem outfit... i don't know whether it is related.
One might want to play fp for immersiveness. In such case, it's be nice to have a field of view scroll bar, so one doesn't need 2 or 3 screens to see around.
Plus, the stamina indicator needs to be elsewhere (maybe a bar at the bottom of the screen?) in fp, or it blocks too much vision and some visual effects might help to know when one's affected by a visible skill (in third person, one can see the mana shield, but not in first person)