Love the gameplay and pixel art but that intro stage is way too long and the intro stage mini boss is too much of a bullet sponge to be followed by another boss. Some of the enemies have way too short of a telegraph period for me to respond like the flier enemy's air dash and the genie's scythes. Also the double jump/air dash move should be in the tutorial.
uhe_horse_extract
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I liked the game, the concept, and the art, but i feel the bag mechanic makes the game tedious and repetitive. It would have felt better if you could run with how long the map is, maybe by holding the punch button. I lost all my progress after getting the saloon because of a game breaking glitch: you can wall jump on the invisible walls to get outside the map, and afterwards there is no way back in. One thing i can give the game credit for is that the jumping mechanics make it easy to get out of the holes you dig unlike the more popular games in this style like minecraft
I really liked it. There were a lot of cool speed running tricks, and the level design was great. The player runs and jumps to fast though. I tried to collect all the stars, but without a reset button, I missed one right before ending the level. I think it would be great to have a full version of this game with a longer development cycle.