Thank you very much for your message!
I will add a mechanic that allows you to "skip" the death animation of enemies. A kind of perforation to unlock once 100 enemies are killed in one shot! I really like the idea, I will think about how to integrate that into the game.
I have thought several times about adding an ascension system but I don't see what more it could add... I lack ideas on this point.
As for the bug, I see what you are talking about but I do not know how to reproduce it, it must have to do with the interfaces because it takes shape again when you open and close an interface.
Thanks again :)