Really needs some time pressure to encourage riskier play, it is just simply too methodical and easy while the mechanics could have more depth. Like more enemies spawning the more turns you take. I could take everything very slow because I would just re-roll until I got the exact number to get to. Also, after enemies are cleared, it is trivial work to walk around collecting the money and leaving, I'd either have that auto collect and end the level without you having to putter around the stage OR I would just have a turn limit, or maybe enemies take more hits if you wait around too long, or maybe enemies enter the stage if you take too many turns. It could be like golf, where par is the level as is, and then anything above par would have some sort of pressure to encourage the player to finish the level quickly, like the ghost in Spelunky.
UltraVioletLlama
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A member registered Dec 19, 2021
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Neat idea. Would have liked a bit of depth in the numbers, as you are always going to want to reroll to a larger number, which ruins the pacing a bit. Would be interesting if 1 had just 1 large jump, 3 had 3 medium jumps, and 6 had 6 little jumps, so your rerolls would affect both the power AND the mobility. Little bit of risk and reward, and adapting to different ways to move. Solid start to something.