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Adventures of Sr. Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #472 | 3.605 | 3.605 |
Overall | #707 | 3.579 | 3.579 |
Creativity | #961 | 3.553 | 3.553 |
Presentation | #1117 | 3.579 | 3.579 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have 4 dice that you can roll, lock, and reroll up to 2 times
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I loved it! Reminds me of Slay the Spire. Really impressive what you managed to put together in 48 hours. The art style is really fun too, gives the characters just enough animation to feel interactive. Nicely done!
Thank you! :D
Hi "submission time" mate, what a nice game you got here!
Very well polished and super intuitive.
Unfortunately I didn't get much far as I found it quite difficult. Also I want to know who is the guy running the shop and the reward system, cause it really makes me crazy, like what are those shitty dice faces?! You're serious? Trying to piss me off man?
just tell me who he is, I swear I don't want to do anything to him.
uhhh👀 I swear I don't know him... Anyway, thanks for the review! :D
Amazing game! I really liked the combat system and how you can actually customise your dice as you play the game and how the game allows you to develop strategies despite being random. It got a bit brutal on my 3rd encounter as I got way too much damage coming my way to do anything about it, but still an wonderul experience!
Thanks! :D
As you stated, it's very much inspired by slay the spire, which is a game I enjoyed a lot. Similarly, I think this has a lot of potential. I think I have to agree with posters below that more information about what some dice do would be appreciated. regardless, good job!
Thank you! :D
An interesting game. It's not really my kind of game, and I was really bad at it, but it certainly seemed neat. One thing I'd suggest is add what the different faces do as a hover-over on the dice when rolled or on the faces when adding them to a die. I'd also do the same on the map screen to indicate what each icon means, as I had originally assumed they would just all be encounters since there was no explanation otherwise. A very neat game, but just not one I can get into personally.
Thanks for the honest feedback! :D
Amazing effort for a 48 hour jam, felt very polished. I agree with other reviewers about difficulty, I also found that if enemies just keep defending the battles take a very long time. Very fun though, and hope you continue development!
Thank you!
An impressive effort to have been made in only 48 hours! It's clearly similar to Slay the Spire, but I'd say the dice mechanic does add an interesting twist to it. It's like working with 4 mini decks that you can cycle through...
Definitely very challenging though, I barely make it through a few combats without already being half-dead! Perhaps I just have no patience to whittle them down with 1 hit at a time. I guess the balance could be a bit better? I would've also liked to be able to target which enemy I would be attacking!
Great job!
Thanks for the feedback! :D
This is pretty cool! I'm impressed with how much there is, and I especially like the animations, just the idle animations alone make this game come alive!
My only concern would be the difficulty of the game, but this can often be mitigated the more you play and learn the best strategies.
The dice upgrades is a really cool concept! The tooltips on enemies is a nice addition, tooltips on dice might've been nice too, though there's only so much we can do with such a short amount of time.
Thanks a lot! I appreciate the compliments and criticism! :D
Great core game loop, and something i could see myself replaying over and over again to see how far I could get. Very impressive for only one person in 48 hours!
Thanks! :D
Very cool concept and nice execution! Was really fun to play! I really liked the artstyle as well, good job!
Really impressive to be able to do all of that in a 48 hour jam! Great submission
Really like the idea of using the number of pips and the type of pips to determine attacks! A nice quality of life would be some sort of display over each die, displaying what each one has.
Thanks! I planned to make a hover information over the dice, but didn't have time XD
Very nice! Loving the die customisation, the locking die mechanism and overall intuitive gameplay / UI. I think a little balancing is required, some sfx bugs I think and minor issues that are common in gamejam submissions. But I see the potential and if you work at it after the jam, you may have a really fun game on your hands! Top marks.
Thank you very much for the review! :D
What a banger ! The concept is something I've already seen in that jam, but the execution, OH GOD the execution.
Customisable dices, shops, rewards, 7 different types of sides, a map with branching pathes, the animations... Really, really good entry.
My only complain is about the difficulty curve, I've played quite a lot and never understood how I was supposed to absorb 20+ damage inflicted every turn with a tank in front : it would require either insane luck in the rewards, or it's just impossible xD. But it's expected for a 50h game jam, you obviously don't have time for fine-tuning everything =).
Also, please make rewards REAL rewards ^^'. One sword and one shield are NOT rewards, and shops are too occasional for the additionnal gold to be worth ^^'.
That being said, that was really cool and the level of polishing is insane. Probably the game I spent the most time on so far. If you update it, please ping me, I would love to play a more refined version =).
Wow, thank you so much! I'm really glad you liked it, will definitely want to improve this in the near future :D
Really enjoyed this game! Visuals and sounds are great, gameplay feels smooth, it was really nice. The only thing is difficulty scales up pretty quick, I player a few runs and I always get stuck in the same place. One enemy blocking around 10 and the other dealing 10-12 dmg per turn seems impossible. Anyways, this is such a cool game, amazing work!
Thank you! The difficulty is very hard that I can't even beat it either XD
As an avid player of slay the spire, I absolutely loved the gameplay of this entry. The upgrading of the dice especially felt very intuitive. Great job!
Thank you! :D
When I initially saw the screenshots I wasn't too sure about the game, but this was actually really well done! I love upgrading my dice, very Dice Forge-like. It was actually a difficult game too! I definitely lost lol.
The only improvement I would suggest is that the firework sound effect felt like it went a bit too long (a screen or two too far). Beyond that, this game was perfect and just ready for expansion!
Overall, I really enjoyed the game and am actually going to give it another go after I post this comment! Nice job!
Thank you so much! :D
Ok, after a second play through, a couple more notes:
I noticed the enemy's shields carry over after each round, yet the player's shields reset each round it seemed. Also, there came a point where right at the start of the round that the enemy's were hitting 13+ total between them, and even with like the best dice it didn't seem possible to keep up with them.
Still great game!
Thanks for the insights! The block system was actually made like that, following various different roguelite deckbuilders like slay the spire and backpack hero. The balance, however was completely off XD
Great game! I like how you have the option to re roll you dices and you can choose which ones to keep! The music was very enjoyable and the art fit very well into the game! Good job!
Thanks!
Dice the spires!
A really nice adaptation of slay the spire with dices,
Everything is there, strategy with your "deck" (face on the dice), money, max hp, and different element of attack.
The polish is on point, and the arts, well, it has its own atmosphere and to be honest, I liked that haha!
Was funny to play, well done!
Thank you so much!
I love how the dice mechanic is embedded into the game. After the first victory it is even more clear!
Nice job!
Thanks! : D