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ulysses_genesee

7
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A member registered Aug 24, 2017

Recent community posts

(1 edit)

I enjoy the relaxed vibe of the game. Will you be taking a direction where it becomes more challenging to keep things running (monsters, or robot degradation, what have you to provide a challenge) or more of a sandbox approach like it currently is?

(1 edit)

Eu não falo português. Google Translate.

It is used to set where your robots are working. Look for a "?" in the robot script, click it, and then you can select a beacon you have put on the ground to change where they work.

(1 edit)

Would it be possible to have a dedicated hat slot that robots will not cycle through as inventory? Once you've got hundreds of the little guys running around, it gets difficult to tell what robot is doing what so I've been using hats to identify what role they're performing (farmer hats for farmers, top hats for rechargers, etc). The problem is that any robot set to haul to stockpiles using "until hands are empty" will cycle through the hat as well and break their script by trying to put it in storage with their haul.

I'm sure better methods are on the way to search through your robots and their scripts but it would be a nice quick fix until something more robust can be ironed out.

Love the game so far, by the way.

You can save and load while inside the game by hitting ESC and using the menu that pops up.

For a Wooden Axe, you need to build a Basic Workbench. It sounds like you are trying to craft one on a Crude Bench Saw.

You can get them to carry as much as they can hold by doing:

Repeat (forever) -----------

Repeat (until hands are full)

  • Find nearest Log
  • Move to Log
  • Pick up Log
  • Stow Item (press "Q")

Repeat (until hands are empty)

  • Move to General Storage
  • Add to General Storage
  • Cycle Item Down (press "<")