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Umbra

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A member registered Oct 17, 2017 · View creator page →

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Yep, I hear the sound now! Rating has been adjusted.

I really like this game! For the most part, the natural way that everything comes together for each puzzle is really satisfying in the end. I think the only real issues I have with the game are when it doesn't work that way. There's one level in particular early on where you have to get a box to the left of the screen to reach a yellow key. I may have missed the proper solution, but when I played the level I just ended up running towards the left with both boxes available to me and the physics kinda just let it happen. I think it's the lack of a 'proper' solution in my mind that really causes the problem there, which can be frustrating when I don't know if it's right or not as a player.

If there's any other complaints I have, it's that I can't propel myself downwards in mid-air and that the UI looks a little unpolished. It's really minor, I know, and that's because everything else is so well-made! The audiovisuals really compliment the gameplay nicely, especially the visuals (because they directly have to do with it at times). I didn't encounter any real bugs, unlike some other games I've played this jam. It's an interesting take on the 2D platformer genre, as well.

I hope it doesn't seem like the criticism outweighs what I like about this game. Because everything, from the level design to the art and even the music really makes it feel like a proper game that wasn't just made in one week.

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This game definitely has potential!

The overall flow of gameplay is pretty nice (if a little bit gimmicky at times), and I really like the way that you can punch holes in certain walls. There are some obvious issues with the rest of the game, however:

  • Graphics are probably the biggest complaint I have. The text (outside of the title screen) disrupts the flow of the game to get you to turn your head (more on that later) and look at a tutorial in the air. I think you just need some kind of floating sign or a different, smaller font for the tutorial. Another way I can think of to improve the graphics is post processing. A game like this could look at least 3 times better with some light bloom and color grading.
  • Mouse sensitivity needs a slider. I won't dwell on this for too long (as it's already been talked about in other comments), but I had to increase my mouse sensitivity to maximum for a decent experience. Just read that you're fixing this. Great!

Other than those, the rest of the issues I have are actually pretty minor. Obviously, sound is non-existent, but that's made up for by the solid gameplay.

I can definitely sense some inspiration from Karlson 3D here, but I like how you added your own twist on it with the wall-breaking mechanic. I do wish more walls were breakable at times, but the great level design mostly distracts me from that. There are a couple of levels that feel a little too gimmicky at times, though. I feel like a boost to the FoV could help with some of it, but when I say "gimmicky" I'm mostly talking about how walljumping works. It doesn't feel like you should be able to jump along the ceiling, and I think a good way of fixing that would just be to make it so that you can press space once to attach to the ceiling and press it again to detach.

Overall, I think this game has some strengths and some weaknesses. I think the gameplay makes it worth playing, but I wouldn't call it totally finished until the graphics are amended.  Great potential here!

This is great! It's a really solid game for a 1-week jam, and I'm really impressed with all the things you were able to add in that time frame. I don't have many particular criticisms, only that maybe the music is a little too upbeat? It's a good track, but it might be nice to change it to something a bit more adventurous-sounding, considering the various gruesome ways your player can die. Despite this, the music tracks are very well-made, as are the sound effects.

There's a ton of gamedev stuff I want to praise here, but it'd take a long time to explain everything. In short:

  • Online leaderboards
  • Art
  • Pretty much no bugs
  • The UI
  • The WebGL compatibility

As a gamedev, I've had problems with all of those points. Your ability to get them done in a week is amazing. I commend you for that.

Overall, great game!

I really like this game! The mechanic with punching through walls is super impressive (I've had some unpleasant experiences with Unity meshes in the past, so the entire system is really impressive to me) and fun to use. The artstyle is clear and defined, and the soundtrack really adds to the feel. The only real major issue I could find was with the levels being a bit too easy at times. You can get from one side of the screen to another in practically no time, which makes some levels far too easy. But other than that slight nitpick, really enjoyable!

This is a great game! I really like how it looks, and it's clearly been optimized very well (although it does lag on the largest scale, that's to be expected). The main issues I found when playing have already been talked about by other people, but there are a couple other (minor) details I'd like to mention:

-It'd be nice for the videos to have skip buttons

-The stars in the background constantly flickering in and out can be kind of disconcerting

Other than those, the rest has already been addressed either in other comments or by you. Really solid. As I said before, the graphics feel very space-like. The audio fits very well for a game set in space. The overall ambiance is good, the only real thing weighing it down would be the small problems with the gameplay. With a little more time, I imagine that most, if not all the main issues could have been smoothed out easily.

Great game!

If you don't know, you can press 'O' to turn off selection. That allows for explosions when you press 'R'.