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Umpftata

96
Posts
14
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150
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A member registered Mar 13, 2019

Recent community posts

Quite hard to have 2 paths right at start (walk down and walk left) where you are immediately Game Over. I suspect the game being that unforgiving all the way through? Are those paths final dead ends or is there a way to safely get through them later in the game, maybe by collected items or something else?

Ah OK, just a slowdown.

Is it possible that the [O]vertime cheat does not work? I presume that time is the bar below the lives counter.

Both players are called Player One?

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OK, works. But I am very sorry to have another one: Score is not reset after Game Over.

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Thanks for the fix. Works with first word now. Now you win immediately on the second word after entering the first letter, no matter if correct or incorrect.

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There seems to be bug: Complete correct word is not determined. Tested english C64 version (d64 & prg).

There is a bug in game end detection: Finishing level I shows "Congratulations!!! You have completed all levels", while finishing level X shows a next level Y which is trash.

Zzap!64 Micro Action #20 was already released yesterday for patreons.

Seems there is a flaw in the tactical game: You can do remaining moves if you lost your unit in combat.

Very nice game!
Manual just has equal description for STAR and BUBBLE power-up.

This plays very well for a Basic implementation!

Needs a bit too pixel-exact movement for my taste. Wouldn't have made the level without the walkthrough video, because I either fell through the clouds or got stuck on the roof.

Well, V1.1 is available here: https://csdb.dk/release/?id=208328

May it be that in the V1.0.4 build the single player levels from 41 onwards repeat levels 01 and on?

Downloads are V1.0 while screenshots show a V1.1.

Hint: To prevent incompatibilites with fastload-extensions disable IRQ before using load/save routines.

Sad this is not for real C64.

There is just the little problem that standard C64 joysticks only have one firebutton.

Last 2 pictures of the c64 version seem to be missing or faulty because of disk full. :(

Nice game, but damn hard at higher stages. Pixel-exact collision detection with gravity is hell.

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That looks really great!
BTW: Is there any real difference to the preview published on Zzap besides the first picture?

Fun game!

Could be a nice game, but that flickering playfield part is awful.

Released on CSDb. No public link there because game is "commercial".

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Thanks to some faithful sceners there is now a working version of this game. You should be thankful for their work. The download currently offered here is not worth the money.

Properly disabling interrupt while loading and saving should fix most of the disk access issues.

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If you have memory problems, Krill's loader may not be a good choice. Covert Bitops loader is often used in games.

Did you recognize that on disk 1 there are files with length 0 because disk was full?

3 investigators rock! - Unfortunarely this is only in spanish.

Nice to see a concept being playable which has probably never been playable publicly before.

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Cool concept. Fun game! Looking forward to final version.

That's good news indeed. Good luck!

Any news here?

That Pic of the maniac man may cause nightmares. 8-)

Please continue. Nice puzzles. Enhancement request for more levels: Password system. ;-) 

V1.39 removing space at game over leads to skipping start screen when pressing fire for new game.

BTW. I never got the sense of counting score without having a highscore-list.

That's sad indeed, because the Special Edition plays much better with the tweaks.