Such a creative gameplay you made, I love the ability to grab stuff right on the enemies.
But I feel like the control of the player is a bit too... err, it makes movement way harder on complex surfaces, and you wouldn't be able to more as quickly when you realize a dragon is heading toward you. Woud work better if it's a platformer (not to ditch on the original player movement you made, I just like to have some more control over it). Also wish to be able to take down the dragon (dunno how...), and ability to grab the dragon body node as well.
But this is already impressive on a 48 hours game, so you are actually doing a great job :D