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UnBox

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A member registered Apr 18, 2022 · View creator page →

Creator of

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(3 edits)

Such a creative gameplay you made, I love the ability to grab stuff right on the enemies.

But I feel like the control of the player is a bit too... err, it makes movement way harder on complex surfaces, and you wouldn't be able to more as quickly when you realize a dragon is heading toward you. Woud work better if it's a platformer (not to ditch on the original player movement you made, I just like to have some more control over it). Also wish to be able to take down the dragon (dunno how...), and ability to grab the dragon body node as well. 

But this is already impressive on a 48 hours game, so you are actually doing a great job :D

Pretty cool game & graphics! But the gameplay can be a bit of a hassle. It's kinda hard to play when the keys doesn't go continuous at all (there's an unused S key in between). To me it'd be more fun (easy mode) if it's lower to just 2 or 3 combos per hit, because every time I want to look for a combo I have to look at the keyboard to line up the combo, and I'd get drained in HP pretty quick. This also allows for more variety of combo without the difficuly scaling up. Nevertheless, this got to have some potential if you like to expand upon and polish the game mechanics.

Thanks man! I spent most of the time fine-tuning the mechanic and the stages, glad you like it!

yeah but I think I won't do any more updates as this is intended for curious ppl to try this simulation for themselves, sorry

Negative Step Steve lol

(1 edit)

nice

omg this is real time :O