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UndeadWaffle101

16
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12
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A member registered Jun 16, 2022 · View creator page →

Recent community posts

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The game is great but there's a few bugs that really need to get squashed! 

- Lots of desync on big lobbies with 5 people or more

- Host's fps goes down on bigger lobbies even with PCs with high specs

- Others can't see other players messages in the text box after a while

- Should be able to change maps for the guitar with the numpad

Basically just need to fix up bigger lobbies and the game will be 10/10

Inside the game's folder, there is a folder called "Patches" you download the rvdata2 file and drop it in there! Same for the free DLC in the DLC#1 folder!

I noticed in older posts it says to make sure there is only one rvdata2 file in the folder, does that still / will always apply for every patch or is it ok to have more than one patch now?

Agree with this, I wish the animaless was JUST for when they talk and the moans stayed as is. Does the fix you suggested do this or will they start to moan in the text dialog parts with this fix? XD

Loving the game so far, been playing since version 19 with quite a lot of hours in and a few playthroughs, none of which completed yet. 

I like how playing the other mini games on your page gives codes for stuff in the real game but I do wish the Bab's pin could be discarded/disabled as I didn't know what it did and it auto unlocked the scenes for me which kinda sucks as I want to unlock them myself.

Additionally the cute babble the princesses do work very well for the text parts but for the scenes I wish it was the cute moans they made in version 19. I think for that situation, those sounded better for what was happening vs. the cute babble.

Also, I can't seem to find anywhere that shows how many swirlies you need to burn for the next level up. It was in version 19 but can't seem to find it in the most recent version!

Lastly, I'd love if the different knights you pick had their own world sprite to go with the design. It would be a nice QoL improvement I think!

Keep up the great work though, amazing stuff and I'm excited to see what gets added! Thank you for this game!

I think she's perfect just the way she is! No potion needed! Gotta rock that self love and self acceptance! XD

The "jump scares" are unironically cute especially Foxy and Freddy's. Although I feel the game is a bit easier than the original fnaf (unless it's been that long since I played it?) except for Night 6, this is a serious challenge as expected! Nice parody!

Yea that's what I thought and I tried but it's so tough to do when the other girls come to the window. Feels too situational? I had mine at one bar white since keeping it at one bar red is so risky and when you run out it's just a flat game over (which again I think is kinda lame and should just lock the doors at that point since your character has no sanity and let the horny won meaning they accept their faith but could still pass the night if lucky)

I like the new update, it seems to be coming along very well so far! I did notice a few things however in this build, When Maddie is in the stage, her shirt doesn't seem to render and stays blurry which is a shame since it is the only spot you can actually read what it would say on it fully. Additionally, when she is in GooRoom, the shading causes to add a black shadow line above her breasts. 

As for Ari, I have no idea how to lose to her. It says she doesn't like people who can't keep their cool but losing sanity just leaves you with an auto game over (which kind of sucks, I liked how before it just made it so you couldn't close the doors giving the player a chance to wait it out) and failing to fix the tasks leaves you with a power outage and Sammy to finish you.

I also feel the atmosphere of the game lost the spooky vibe as everything is super well lit now with an orange hue where as the first version was darker with a blue hue to give more of a horror aspect.

I miss the old phone guy that sounded like Brody (on night 4 he tries to do the same voice kind of) along with the old voice actually gave you useful info on how to play and survive which is good for new players rather than this guy cutting off right before he's about to be helpful. The only way to learn now is to die and HOPEFULLY get the tool tip on how to combat the thing that finished you. (Which is another thing, why do I get a tip for Sammy when Poppi finishes me? It should be for what ended you rather than random so the player can learn, especially if you run out of power then it would give you the tip for Maddie as I had no clue what the microwave did the whole time but the game is easy enough where it didn't matter and I beat it on my first go through)

I also feel the girls should have more logic to where they path, it makes no sense that they can be at the Hall then go right to Goo Room instantly, it makes keeping track of them on the cameras a bit useless?

As for smaller things, sounds of Misty opening the door minigame are missing, can't click on the lightbulbs to break them anymore, no more hidden easter egg collectables in the cameras anymore, no more minigames at all from the main three girls anymore? (I thought I read something about that in a blog update but I guess next version?), and I am once again asking for the death scenes, once found, would unlock in the gallery.

All this to say, I like where the game is headed with this story of the foliage now? I thought it was a bug at first until it was mentioned on night 3 which was funny and I'm excited to see what comes next! Keep up the great work :D <3

The way I fixed it is kept giving your character the magic mirror. A dick finally appeared and gave me the options

Unlike that one I'm sure you guys will throw in some good spicy stuff along with some good comedy! Perhaps some references too! Seems like a fun idea!

Ah going with the "Hooked on You" approach? XD

A bit sad I replaced my files of 4.7 because I kind of preferred some features from that one. The overall style and improvements to the game are very nice but I do like the old versions of stuff.

Starting off, I like that the window animations are back along with the sound effects! Those are a welcome re-addition and the new face lifted menu is very nice and has way more charm and style to it, very fresh! (I will say though the DoF blur is pretty intense on it though)


As for the rest, I'm not too much of a fan of the way stuff is sorted out (for the videos for example, seems pretty unnecessarily complicated and hard to manage through currently?) 

For the "Dream phase" mini game / blocker, I preferred the old one where you can actually see it more clearly rather than this version that has a bunch of filters on it covering up the view a lot

There also seems to be a bug for Ultrawide monitors that I don't remember happening before where the game will stretch to fill the screen when in borderless mode where as before (I think) it just put black bars on the left and right.

As for gameplay parts itself, the new map showing where the girls are seems a bit too cheese like (easier) yet the shark girl RIPS that door open so fast now there's no way to keep up! (Perhaps because I'm so far in night wise?) 

I mentioned this in my last update about the tasks not needing you to zoom into them to complete them but what happens now is there's no zoom at all! I meant the opposite where the player NEEDS to zoom in to do them, not do them from a distance. 

Finally, the game over that appears when you die covers the good juicy parts! Which is of course a big sad because it blocks the horny :'( I still think these sense should be unlocked when you die to them, zoomed up and enjoyable in a closer look and higher detail.


Aside from all that, game is still good! Looking forwards to more girls and more challenges and stuff instore! :D

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Fun game! Played a free demo a while ago and saw the bundle / discount going on so thought I'd get it and give it a shot! Lots of stuff added now! Seems harder which is good! A few things I wish the game had though is the replacement of level 1 skills with the new ones since the default arrows can clutter your weapons tab once you learn one of the other two. I also wish there was a gallery section for the scenes that play or maybe even a sandbox mode where you can just build? I'd also like if there was a save mechanic so you don't have to commit to a long play session and can play a bit, quit and save and come back later and continue. "Healing" with your fellow tribe members could also work as it does with the NPCs where you need to hit 3/3 skill checks for the animation to end making it so you can't just have a 'quickie' mid battle XD

Some smaller things: Customization your starting off opposite gender partner would be nice along with being able to re-name or re-colour your tribe members? Perhaps have a pre-set section where the player can create a limited number of slots of characters and the game can randomly pick from them or you can do this while in game? Or have this as a building area you can create in game to do this? I also think all types of NPCs should be on the map at least once since I noticed some generations of them, some characters weren't there or perhaps have it so some characters come and go? Tribe members should also somewhat focus on repairing structures (especially the healing one or houses) and should not be able to destroy NPCs 'buildings' as it is annoying when they are accidentally broken. I also like but also dislike the fact you can hear combat from the other side of the map if your tribe is fighting and you're going around talking to NPCs (like having them train on the dummies while you get your freak on)

Overall though, still a fun and challenging game! Excited to see more of it and what's to come! (Hella suprised it actually read my super old demo version for my character! A very pleasant surprise! I also wish the male and female loadouts are independent though and the colours slightly adjust still when switching parts to colour)

Of course! Hope it helps! Excited to see what else comes from this! :D

Found this game through the Steam Summer Fest going on rn. I like the FnaF twist and yiff obviously but when comparing this version to that, it feels like some elements are watered down? In the Steam version, there were audio queues for when the girls slapped themselves onto the windows which seems to be gone now (might have made the game too easy) but besides that, those custom window animations are also gone! Resulting in them doing their mix of default animations now. They also seem to clip into each other now and allow for more than one girl at a window at a time. I also wish the "jump scare" animations that play when you die become unlocked in the gallery once you die by them. The steam version also seemed more dark and spooky where this one seems to have a lot more light, removing the atmosphere a bit imo. Lastly, you can complete the tasks now without zooming up on them (switches, generator and valve) where as before you had to go into them taking more time from you and having you focus more on them.

Smaller things: Date on the camera should change as you progress, You should be able to customize your desk any time once you beat a night (at the tablet screen to 'start game'), tapes should stay gone once you've collected them, radios should each play a specific song

Overall, was pretty pleasantly surprised by this game, it's actually fun and pretty well made so far, just needs a bit here and there and more scenes of course. Looking forwards to updates! Also love the Patrick Warburton impression, we need more of him XD