It's "Blind" xD Search "blind on steam" in google, it looks amazing.
UndergroundGames
Creator of
Recent community posts
Click here to play demo in browser or download full version for free
Hey, some time ago I've created this game and I wanted to share it with anyone who is reading this topic right now. I've worked hard on this project for about 3 months and I really want other people to enjoy it (if you like difficult games). If you want to play for fun and learn some unique game mechanics aswell as find some deeper meaning in the game you came to the right place :).
Trailer:
Update #8 - 14.06.2020
RELEASE TIME
This is the last devlog about this game. It's officialy avaliable and you can find more info here:
https://itch.io/t/835264/enlightenment-meditation-inspired-action-platformer
Also a trailer:
Thanks to anyone that followed this devlog, even tho there was no replies I'm glad that I got over 100 views here, it really means a lot for amateur game developepr.
Update #5 - 05.06.2020
1. Finished bases for all 7 levels
2. Done creating all bosses mechanics
No spoilers :)
3. Added chests 10% to drop nothing, 10% to drop item, 80% to drop heart
4. New type of item - switchable weapons, you have to pick one and leave the old one behind
5. Misc:
- If sword gets stuck somewhere it will teleport back into your hands in 10 seconds
- Fixed bug in mechanic above ^ the sword would teleport but also would get stuck in air
- Nerfer throw damage on bosses, it was way too easy to just poke throw them
Update #4 - 27.05.2020
1. Options menu
2. In-game pause (will add music volume and main volume sliders later on)
3. Finished base version of 4th level - Air (no boss sneak-peaks :))
4. Misc: fixed enemy bodyparts dismember bug (they would explode if framerate was too high), smoother weapon trails, fixed some dashing problems
Update #3 - 24.05.2020
Link to playable demo in the description of video below
-Added second boss
-First version of third level aswell as third boss
-Weapon trails
-Changes to first two bosses
-Added 4 new items
-HUGE shout out to Scott Buckley for making his music under Creative Commons Attribution 4.0 license
Update #2 - 21.05.2020
1. Added 4 new items
2. Player now changes color depending on picked up items
3. You no longer throw your sword, you uhhh... shoot the sword? It came out very not intuitive in playtesting and this system is just way more fun. Also it uses chi as it is very op without it.
4. Added some fading between scenes
5. Misc:
-Damage is now calculated by rotation difference rather that rigidbody velocity, it was very inconsistent
-Enemies have smoother movement
-Added more rooms to second level
Enlightenment
Hey everyone! Enlightenment is the first project that I feel I have the motivation to finish. I started working on it exactly on 30.04.2020. Levels, items and bosses are inspired by meditation that I started practicing quite a few years ago but that's a story for another time. The game is semi-random generated with levels consisting of premade rooms. I feel like either you are searching for deeper meaning in simple games or you are just for the fun it will fit well for both. The game is being developed in Unity engine so far only by myself, well except for textures and trees - I got the from asset store :)
There's a very early gameplay of first level "Earth" in the game:
I hope you enjoyed the project so far, it would be great to get some feedback from you :)
Stay tuned for more updates!